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Unity Auto Setup

Posted By Victor.Soupday 3 Years Ago
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Jfrog
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@victor.Soupday

Edit: forget about it my mistake problem solved!

Is there any specific version of unity I should use for this nice tool. I tried with Unity 2020.3.21f1 and when trying to import a CC3 character
I have this message in the hierarchy window.I have this message in the hierarchy window.  
No CC3 Iclone character detected.

I use the steps described in your nice tutorial.  So I have a CC3 character in a new folder within the asset folder. Thanks for your help!


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Victor.Soupday
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2020.3 is the version they're all primarily developed in.

If it can't find any CC3 characters that might mean the Json data file is missing, or the textures are missing.

It checks for three things:
a character_name.fbx model file
with a corresponding character_name.json file of the same name
and a textures sub-folder: textures/character_name

Jfrog
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Thanks for the super quick reply Victor. I am not sure what happened but it might be a mistake while exporting.

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Horror Stories in VR
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Jfrog
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Just made of few tests .The textures and materials are awesome. The hair have improved a lot. Of course Unity hair quality are far away from Iclone quality but it is a Unity constraint.  It is so easy to apply hair and cloth physics to the characters in Iclone, I hope Unity will get to this level eventually.

The animation tool is really usefull too.

Thanks again!

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Sekker2k4
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Hi! And thank you for your development.
Are there an 2022 version for hdrp?
Thank you again
Victor.Soupday
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Unity Auto-setup Release 1.1.1

Built-in (Unity 3D): https://github.com/soupday/cc3_unity_tools_3D/releases
URP: https://github.com/soupday/cc3_unity_tools_URP/releases
HDRP: https://github.com/soupday/cc3_unity_tools_HDRP/releases

Changelog:

v 1.1.1
  •  Amplify Shaders added.
  •  Amplify Baked material shaders added.
  •  Inclusion of MSAA coverage alpha blending hair shaders. (Amplify - URP/3D only)
  •  Bake Flow-To-Normal Converter for hair materials.
  •  Basic/Default material pass.
  •  Eye subsurface mask bake fix.
  •  HDRP thickness bake fix.
  •  Cornea detail mask bake fix.
  •  Reworked "AO Occlude All" in non-amplify hair shaders.
  •  Template Clean up.
v 1.0.0
  • Animation & Expression preview system.
  • Eye Brightness, Saturation, Occlusion sharpness changes.
  • Eye Occlusion colour changed to lit multiply blend. (Should no longer glow in the dark.)
  • Parallax eyes shaders updated.
  • Bake shaders updated.
v 0.3.0
  • Parallax eye shader + baking shaders.
  • Fix to open/close mouth and eyes for gamebase and LOD characters.

Documentation: https://soupday.github.io/cc3_unity_tools/
Full install instructions here: https://soupday.github.io/cc3_unity_tools/installation.html#
Victor.Soupday
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This update brings all the pipelines up to date to reproduce the characters as closely as possible:

https://forum.reallusion.com/uploads/images/e14f4ee7-a824-487b-877d-3bf6.jpg

Although each pipeline has it's limitations, you should now be able to get good results no matter which pipeline you choose.



This sample animation is a blend of a standing idle (Spunky Moves: Standing Look Female), with the exported Visemes from iClone AccuLips, generated from the audio file excerpt. Finally, head tracking and eye movements generated randomly via script and applied over the blended animation.
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2 Years Ago by Victor.Soupday
Victor.Soupday
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Sekker2k4 (2/18/2022)
Hi! And thank you for your development.
Are there an 2022 version for hdrp?
Thank you again


In general It works in 2022.1, but that version is still in beta and has some problems. In particular it is mangling the baked prefabs, even though they are not supposed to be linked variants, 2022.1 won't drop the prefab links.
thubbard
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I see that with the 3D pipeline, you recommend also using the post processing package from the Unity Registry. Do you know how well that works in VR?
jerome.dipietro
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Any screen space effect (e.g. post processing) is heavy in VR, and should definitely be avoided on standalone (e.g. Quest). Some effects used to not work in Single Pass rendering mode. Not tried them in a while.

                                    
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