Just tried out the Metahuman Creator Plugin in UE5 using a digital double self portrait created in CC4. Found the following results:
1. Easy to convert a CC4 character to Metahuman
2. The likeness goes away but there are some similarities left with the original mesh morph created in CC4
3. The MH plugin does an assumption blend with the vanilla metahuman head mesh created in Maya originally.
4. Not able to do further morphs as we can in CC4 to customize the digital human.
5. Great potential for getting a likeness and of course the glamour of creating a Metahuman.
6. Great tool with lots of potential. Going to try a round trip of the newly created MH to CC4 to see what the possibilities are and will report back.
7. The hair grooms are becoming an important part of the digital human creation process and as such becomes a necessity for Reallusion Auto Setup plugin to have the capabilities of converting the smart hair, eyebrows, facial hair like beard and moustache to grooms for better representation inside UE5.
Edited
2 Years Ago by
Jeasy