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Message
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.2K
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It is AccuLipSync
Edited
2 Years Ago by
Bassline303
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rosuckmedia
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rosuckmedia
Posted 2 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.2K,
Visits: 4.8K
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Yes it's AccuLipsync, my favorite for MH. Now I have to wait wait wait again.πππ But IC8 Live Face IPhone works with MH UE5
Edited
2 Years Ago by
rosuckmedia
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.2K
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rosuckmedia (5/30/2022)
Yes it's AccuLipsync, my favorite for MH. Now I have to wait wait wait again.πππ But IC8 Live Face IPhone works with MH UE5
Absolutely great ! I didn't test MHs yet cos the latest MH Character Creator / Pixel Bridge update had some issues. So you are showing here that CC4 Face mapping to MH works ... hmmm , so AcculipSync should work too , did you live link or FBX import ?
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rosuckmedia
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rosuckmedia
Posted 2 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.2K,
Visits: 4.8K
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I do it with IC 8 Live Link to UE5 It's the visemes that cause errors in Accu Lipsync for MH. For the FBX export I need a new tutorial.UE5 MH,
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TonyDPrime
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TonyDPrime
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.4K,
Visits: 12.4K
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Hi Rob, how are you! Ok - Are you getting no visemes at all? I am using iC8 with a CC4 default base (CC3_Base_Plus), and it is working with a MetaHuman through Live Link to UE5. On Playback in iClone, it makes the MetaHuman mouth move. Maybe a few things to review, as there are many possible ways of doing - Are you trying with FBX or LiveLink, and then with a CC3 or CC4 avatar, and then with a MH or a CC4 exported from iC8.
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TonyDPrime
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TonyDPrime
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.4K,
Visits: 12.4K
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Oh yeah ROb - make sure you had the LiveLink Kit so that you replaced the FaceAnim_BP *after* you import in the meta Human. Sometimes I brought in the Meta Human after I put in the RL FaceAnim_BP, and it overrides it with the Qixel-MH one, which only works with iPhone's UE "LiveLinkFace" app. RL's AnimFace_BP should work with both AccuLips and RL's "Live Face" app.
FBX I don't know yet, I haven't tried that, if that's what you mean, where the FBX is not sending the acculips visemes over to UE5, but Bassline showed Blendshapes and maybe not visemes...I don't know.
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rosuckmedia
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rosuckmedia
Posted 2 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.2K,
Visits: 4.8K
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Hi Tony, thank you I'm fine. I see you now also have an RTX 3090. Congratulation.πππ I'm specifically talking about IC8 AccuLipsync with Debra or Camila via IC8 Live Link to UE5 with Meta Human. I am using the latest Iclone 8 link link kit for MH. I do both Body and Face to MH I haven't tried the FBX Face Import to the MH. I can't figure it out yet. I'll try a few more things. Many thxπ Greetings Robert PS: IC 8 Live Link with Camila AccuLipsync to UE5, that works fine.
Edited
2 Years Ago by
rosuckmedia
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.2K
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Live Linking AccuLipSync with CC4 to MH works for me : There are 3 Mappings , you have to activate the right CC4 mapping in the Anim Bp : or here :
Edited
2 Years Ago by
Bassline303
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TonyDPrime
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TonyDPrime
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.4K,
Visits: 12.4K
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Hi Rob, Bassline and I are both doing it. iC8 using a CC3 Plus, with an AccuLipsync speech performance, through Live link, to a MHuman, in UE5. I can add in Blendshape, in this case a Digital Soul animation, so that it gives me face expression also to what I see in iClone. MH responds to Face Puppet, Face Key, and Accu Lips. If not working try with a CC3 Base Plus from CC4, with the Extended Face Profile.
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.2K
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@Rob , how do you know that Tony has a 3090 ? π
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