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UE5 & Reallusion - Tips & Tricks

Posted By StyleMarshal 3 Years Ago
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StyleMarshal
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it will , after saving all and exit Smile


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3 Years Ago by Bassline303
rosuckmedia
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Okay everything is fine.
I find the projects start faster.😊😊
That is already very good.
StyleMarshal
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@Tony 

No green Hulk skin with Path Tracing ...

https://forum.reallusion.com/uploads/images/613275e6-bd39-49b3-92c9-f4dc.png
langer_336542
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Has anyone tried migrating a character that was imported through Auto Setup from a 4.26 project to UE5?
As long as the plugin is not updated doing this manually seems to be the only feasible way.
StyleMarshal
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langer_336542 (5/27/2021)
Has anyone tried migrating a character that was imported through Auto Setup from a 4.26 project to UE5?
As long as the plugin is not updated doing this manually seems to be the only feasible way.


Yes , works :

Copy the "RL_Content" Folder or where ever your CC3 Characters are ,  together (that's important) with the "CC_Shader" Folder over to your UE5 project/content.
TonyDPrime
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Bassline, you get this error when you add a MH to a UE5 project?
https://forum.reallusion.com/uploads/images/2ff5313c-9732-4cf9-a371-830f.jpg

UPDATE:
You have to enable the LiveLink plugins in your project and restart
Edited
3 Years Ago by TonyDPrime
rosuckmedia
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Hi Tony,
you have to click on Enable,
Then the plugins are activated
Greetings Robert
TonyDPrime
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rosuckmedia (5/27/2021)
Hi Tony,
you have to click on Enable,
Then the plugins are activated
Greetings Robert


THX!
TonyDPrime - 1% UE5 knowledge
Rosuckmedia - 15% UE5 Knowledge
Bassline - 99.999999% UE5 Knowledge

rosuckmedia
rosuckmedia
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😁😁😁
HI Tony
I would like to see how Emmission Light works.
Greetings Robert
Cyguard1
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So you can use your 4.26 characters in UE5 by simply copying the rl folder from your UE4.26 to UE5? Do you need to copy plugins folder over as well or just use the standard livelink plugins in UE5? Also has anyone tried to use live link in iclone to connect with the characters in UE5?



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