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UE5 & Reallusion - Tips & Tricks

Posted By Bassline303 3 Years Ago
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Bassline303
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nildoe (11/8/2022)
Hey Guys..
I just ran into an issue that made me think.. and i hope some of you can help me understand.. I'm doing a project in ue and the client wanted some crowd in the bground.. so i thought.. lets use that matrix crowd sample to do that.. and it worked great.. only thing is.. the characters were being rendered with a bad splotch on the clothes..so after fiddling around..i noted that in the project settings i had virtual shadows maps on and ALSO raytraced shaodws... when i turned of raytraced shadows.. the splotches were gone.. but i lost shadows on a mapped plane with a video and some bground buildings..

so my question.. (and please me to explain like i am layman Smile) when exactly to use over another and how to have BOTH systems on and keep my shadows  on mapped planes with alpha?


Virtual shadow maps have a lot of issues in UE5 , fixed in UE5.1 as I know  (most users I know turned it off), turn it off ... it is a mess , all textures have a VT sign now , you have to right click on the texture and switch it back to normal textures. I am not at the PC right now but I guess you can select all textures and convert it back.
Bassline303
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Useful Tips :


nildoessa
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Are you saying that all LOADED textures get converted to Virtual textures once I activate virtual shadows maps? because its not happening like that for me.. all textures stay as they are..unless u mean new textures get converted?
Bassline303
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nildoe (11/8/2022)
Are you saying that all LOADED textures get converted to Virtual textures once I activate virtual shadows maps? because its not happening like that for me.. all textures stay as they are..unless u mean new textures get converted?


I will have a look into it when I am back in the Studio ...btw :

https://forum.reallusion.com/uploads/images/f80928c1-abe9-43a6-96c1-48c6.jpg
Bassline303
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Cool , Realtime Dynamics For Facial Animations ( MH) 🤪 :


Bassline303
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Mr Dee (11/7/2022)
Just watched this session from Unreal Fest.
Ozone Rig Studio has realtime SubDivision in Unreal Engine.

Hopefully this will be natively embedded in UE.

https://youtu.be/pNjiiIuJMqc


These deformers are absolutely awesome 👍
Bassline303
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For Maya users only , I love advanced skeleton and it is free for Indies. :


Bassline303
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Bassline303 (11/8/2022)
nildoe (11/8/2022)
Are you saying that all LOADED textures get converted to Virtual textures once I activate virtual shadows maps? because its not happening like that for me.. all textures stay as they are..unless u mean new textures get converted?


I will have a look into it when I am back in the Studio ...btw :

https://forum.reallusion.com/uploads/images/f80928c1-abe9-43a6-96c1-48c6.jpg


@Nildoe ,  So you don't have VT Textures ?

https://forum.reallusion.com/uploads/images/effeb005-db13-4462-8fbe-94b3.jpg

TonyDPrime
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@Nildoe, can you show a picture of the splotches?
TonyDPrime
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Bassline303 (11/8/2022)
Cool , Realtime Dynamics For Facial Animations ( MH) 🤪 :




Really cool - although I can't see the difference having that much of an impact, this is the type of thing I love!



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