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Message
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
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nildoe (11/8/2022)
Hey Guys.. I just ran into an issue that made me think.. and i hope some of you can help me understand.. I'm doing a project in ue and the client wanted some crowd in the bground.. so i thought.. lets use that matrix crowd sample to do that.. and it worked great.. only thing is.. the characters were being rendered with a bad splotch on the clothes..so after fiddling around..i noted that in the project settings i had virtual shadows maps on and ALSO raytraced shaodws... when i turned of raytraced shadows.. the splotches were gone.. but i lost shadows on a mapped plane with a video and some bground buildings.. so my question.. (and please me to explain like i am layman ) when exactly to use over another and how to have BOTH systems on and keep my shadows on mapped planes with alpha? Virtual shadow maps have a lot of issues in UE5 , fixed in UE5.1 as I know (most users I know turned it off), turn it off ... it is a mess , all textures have a VT sign now , you have to right click on the texture and switch it back to normal textures. I am not at the PC right now but I guess you can select all textures and convert it back.
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.8K,
Visits: 14.2K
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Useful Tips :
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nildoessa
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nildoessa
Posted 2 Years Ago
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Group: Forum Members
Last Active: 11 hours ago
Posts: 269,
Visits: 1.8K
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Are you saying that all LOADED textures get converted to Virtual textures once I activate virtual shadows maps? because its not happening like that for me.. all textures stay as they are..unless u mean new textures get converted?
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.8K,
Visits: 14.2K
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nildoe (11/8/2022) Are you saying that all LOADED textures get converted to Virtual textures once I activate virtual shadows maps? because its not happening like that for me.. all textures stay as they are..unless u mean new textures get converted?
I will have a look into it when I am back in the Studio ...btw :
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.8K,
Visits: 14.2K
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Cool , Realtime Dynamics For Facial Animations ( MH) 🤪 :
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.8K,
Visits: 14.2K
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Mr Dee (11/7/2022)
Just watched this session from Unreal Fest. Ozone Rig Studio has realtime SubDivision in Unreal Engine. Hopefully this will be natively embedded in UE. https://youtu.be/pNjiiIuJMqc These deformers are absolutely awesome 👍
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.8K,
Visits: 14.2K
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For Maya users only , I love advanced skeleton and it is free for Indies. :
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.8K,
Visits: 14.2K
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Bassline303 (11/8/2022)
nildoe (11/8/2022) Are you saying that all LOADED textures get converted to Virtual textures once I activate virtual shadows maps? because its not happening like that for me.. all textures stay as they are..unless u mean new textures get converted?
I will have a look into it when I am back in the Studio ...btw : @Nildoe , So you don't have VT Textures ?
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TonyDPrime
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TonyDPrime
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.4K,
Visits: 12.4K
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@Nildoe, can you show a picture of the splotches?
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TonyDPrime
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TonyDPrime
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.4K,
Visits: 12.4K
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Bassline303 (11/8/2022) Cool , Realtime Dynamics For Facial Animations ( MH) 🤪 :
Really cool - although I can't see the difference having that much of an impact, this is the type of thing I love!
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