|
Kelleytoons
|
Kelleytoons
Posted 4 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
|
You can also render in iClone but in either case I would indeed use a PNG with transparency and map to a plane (there is also a plane that always faces the camera but I don't think you need this -- just careful camera positioning should do).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
|
|
jeff.davies
|
jeff.davies
Posted 4 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 300,
Visits: 1.5K
|
Hi all, I'm relatively new to iClone. I'm working on an animation that takes place in a bar. I have modeled many wine, whiskey and beer glasses in Blender and imported them into iClone to help build the backbar of 100+ bottles. The problem is that these bottle will be in the background and I think I'm adding way too much complexity to the scene for a visual effect that really doesn't need to be 3D for the shot I'm planning. I could render the bottles and the backbar shelves in blender and export as a PNG with transparency, but I'm unsure what to do with that transparency in iClone. Is there a way to just project the image against the wall directly? Is it possible to add an invisible box and UV map the bottle images onto that box? How should I approach this problem? Thanks in advance!
- Jeff The Adventures of Capt Sanchez Cybernautic Studios
|