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Rendering hundreds of complex objects - but in the distance - optimizations?

Posted By jeff.davies 4 Years Ago
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Rendering hundreds of complex objects - but in the distance -...

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Kelleytoons
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You can also render in iClone but in either case I would indeed use a PNG with transparency and map to a plane (there is also a plane that always faces the camera but I don't think you need this -- just careful camera positioning should do).



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jeff.davies
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Hi all,
   I'm relatively new to iClone. I'm working on an animation that takes place in a bar. I have modeled many wine, whiskey and beer glasses in Blender and imported them into iClone to help build the backbar of 100+ bottles. The problem is that these bottle will be in the background and I think I'm adding way too much complexity to the scene for a visual effect that really doesn't need to be 3D for the shot I'm planning.

   I could render the bottles and the backbar shelves in blender and export as a PNG with transparency, but I'm unsure what to do with that transparency in iClone. Is there a way to just project the image against the wall directly? Is it possible to add an invisible box and UV map the bottle images onto that box? How should I approach this problem?

   Thanks in advance!

- Jeff
The Adventures of Capt Sanchez
Cybernautic Studios



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