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How to create clothing with morph slider that can be animated in iClone

Posted By plushquotient 4 Years Ago
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How to create clothing with morph slider that can be animated in...

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plushquotient
plushquotient
Posted 4 Years Ago
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Hello

I want to create a piece of clothing for my character, that I would like to animate via shape key.
I created a character in CC3 Pipeline version, imported it to blender, created the piece of clothing, created the shape key. Exported it to FBX, wanted to use the "Create cloth hair acc with fbx key option", but for some reason I don't ever get an fbxkey. Regardless if I use a premade character (Caleb), make one from scratch using base, or loading Neutral Male and exporting a nude character, fbxkey is never generated for me (https://manual.reallusion.com/Character_Creator/ENU/1/08_Creating_Custom_Assets/Settings_for_Designed_Accessory.htm - here it says it should be created, but it doesn't. Tried exporting from CC3 and iClone7).

So I tried to work around the problem by importing the clothing as Accessory/OBJ. I can then transfer skin weights and all that good jazz, but I don't have a button to create Morph in iClone, only Morph Animator which is empty.

So how do I get to do that?
4u2ges
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4u2ges
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Mentioned manual section is for CC v1.5.
This has been asked so many times... which makes me to believe CC3 manual does not clearly state the condition for generating FBX key file, while exporting out from CC (I did not bother to check).

This an easiest way to have key generated on export:

https://forum.reallusion.com/uploads/images/4b8a70d9-2862-40f9-a6d9-9d39.jpg



Note: If you need to export Mesh and Motion, then FBX KEY is NOT generated while:

* Selecting Current Pose
* Selecting Custom Pose, but NOT checking First frame in Bind-Pose
* Selecting Delete Hidden Faces in combination with ANY other settings.

In addition, you must not change character vertex / face count in Blender.  For creating a cloth, better not to change anything for the character itself.
While exporting to FBX out of Blender, the only setting you need to change is to Uncheck  "Add Leaf Bones" in Armature section.









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