|
Author
|
Message
|
|
DanielC_RL
|
DanielC_RL
Posted 6 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 68,
Visits: 646
|
I need to make an apology to you first. It took a lot of time to define the question and confirm the solution. At present, the Hand Bone on the back do indeed have the same issue. There may not be a way to completely eliminate the black borders.
Because the Hand Bones overlapping pictures need to be reserved, so that Open Hand can moves smoothly without being exposed.
But what I can advise you is to blur the edges with similar colors, which should reduce a lot of visual effects.
This is a very good question, I suggest you can sent the question to the Feedback Tracker so that our team can also take this important issue seriously.Feedback Tracker : https://www.reallusion.com/FeedBackTracker/MyNew
Thanks for your replys, I'm really appreciate for it. Daniel
|
|
|
|
|
StudioMM
|
StudioMM
Posted 6 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 45,
Visits: 110
|
Enclosed two screenshots: one of the Left hand that I edited, one of the Right hand untouched, as in the original Dummy S2.psd. As you can see the layergroup structures are identical. By the way: I use Photoshop and not Photopea and I checked the white paper, chapter 5, but it looks if the explanation is also focussed on the open hand, not the back hand...There are no backhand templates available either in Hands/G3/Bone Hand/G3 360 Human...only open hands. Thanks, Martin. 
|
|
|
|
|
DanielC_RL
|
DanielC_RL
Posted 6 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 68,
Visits: 646
|
Hi Martin,
I might need to ask you to attach your screenshot or recording about the layers so that I can know if there is a possibility of problems in the content of the file, and I could suggest you a better production process. You can also read our white paper first, the hand bone create article is in chapter 5, this file can be obtained from the reallusion website by following the steps below
Member account > Software Registration > Cartoon Animator Pipeline > Download > Whitepaper
|
|
|
|
|
StudioMM
|
StudioMM
Posted 6 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 45,
Visits: 110
|
Hi Daniel, Thanks for your reply, but I'm not sure what you mean. In the original DummyS2.psd I don't see the structure of layer groups like in your screenshot. Am I missing something? Or do I have to make new layer groups from scratch as in your example? I think I would need a bit more information about this then. Is the sub layer group an exact copy of the one above it?
Best regards, Martin.
|
|
|
|
|
DanielC_RL
|
DanielC_RL
Posted 6 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 68,
Visits: 646
|
Hello Martin, I am thankful for your comment. We will put the expectation of enhancing the functions of Bone Hand into our discussion. For the problem you mentioned in the wrong order, we need you to provide more detailed content and the results you expect, so that we can define the problem and propose a corresponding solution.

Please feel free to give us any feedback, looking forward for your replys !
DanielC
|
|
|
|
|
StudioMM
|
StudioMM
Posted 6 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 45,
Visits: 110
|
Tonight I created my own cartoon hand on top of the Dummy S2 from the hand bone section. A tedious job, but worth it. Looks good. Except when you pick a hand in the Hand Editor that is not open but facing backwards. It looks as if the layer order is wrong. The finger parts are stacked in the wrong order and I don't see a way to change this since I'm in stage mode. In Composition mode I did'nt see anything related too the hand bone. I also looked for a different layergroup in the psd file but there is only one present. When I pick the hand that is showing it's backside the fingers look more like a robot hand and not very natural. Anyone any idea how to solve this? I enclosed some screenshots to illustrate what is wrong. I also checked the white paper at chapter 5, but the manual seems at this point only to be focussed on the open hand, not the backhand. Thanks again! 
|
|
|
|