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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Great! I'll be watching the progress. I wonder what would happen if you apply a terrain for stairs.
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toystorylab
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toystorylab
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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Wow, that looks very interesting, glad you share your results and will certainly be happy to buy a working "stairwalker"-plugin!
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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videodv
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videodv
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 342,
Visits: 12.0K
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I am hopeing to get the up down algorithm locked down over the next few days so I can start to look at how to use this in our scenes. i.e incorpate it with existing paths or walk cycles or do I work out one for myself? Extend it so you can walk backwards or "silly walks" ec But first I must get the basics right then look at other options
Chris.
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AlbinosGambit
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AlbinosGambit
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 162,
Visits: 478
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Wow! Great work so far, hope you will finish this to share with the community:-) Appreciate your hard work. I don't know how you do it, but I am glad that someone knows and has the skills to create a script. I know its early stages, but I suppose the "robotic" steps will be gone after you finish? Keep up the good work, THANKS so far! :):):):):):)videodv (4/18/2020) Here's a quick screen grab
Please keep in mind this is at a very early stage so not sure whats in or out at the moment.
Chris.
WIN 10, COOLERMASTER MASTERCASE 500H, MSI GAMING PRO CARBON X470 RGB, AMD Ryzen 7 2700X CPU, MSI GeForce GTX 1650 GAMING X - 4GB GDDR5 RAM GPU, Corsair Vengeance RGB PRO DDR4 3200MHz 16GB RAM, SSD M.2 Corsair Force Series MP510 480 GB, SEAGATE BARRACUDA 3.5 HDD 4 TB.
Best regards Albin (AlbinosGambit)
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AlbinosGambit
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AlbinosGambit
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 162,
Visits: 478
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I second that, I will definitively buy a working plugin as well! :):):):):)toystorylab (4/19/2020) Wow, that looks very interesting, glad you share your results and will certainly be happy to buy a working "stairwalker"-plugin!
WIN 10, COOLERMASTER MASTERCASE 500H, MSI GAMING PRO CARBON X470 RGB, AMD Ryzen 7 2700X CPU, MSI GeForce GTX 1650 GAMING X - 4GB GDDR5 RAM GPU, Corsair Vengeance RGB PRO DDR4 3200MHz 16GB RAM, SSD M.2 Corsair Force Series MP510 480 GB, SEAGATE BARRACUDA 3.5 HDD 4 TB.
Best regards Albin (AlbinosGambit)
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videodv
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videodv
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 342,
Visits: 12.0K
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Thanks Guys for your kind words
Please keep in mind this is very much in its early stages.
Anyway as far as the "robotic steps" are concerned I have made an adjustment and this is the first early test, as you can see I have also used two different types of steps as well.
I am currently working on the default speed of going down the stairs as well as better leg movments, this will take some time as I have got to collect all the data for the limbs.
Yes I know I am using the riser offset to change the slope of the stairs this was just me putting a variable in the wrong place and the result you can see so I will add a slope option to the ui, funny how some times a small mistake has an unintended but better outcome :)
If I can get this plugin to work correctly I will put it up for free as I have had a lot of help from the community so just a little thanks from me.
Chris.
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Rampa
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Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
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Hi Chris,
Very cool plugin you're making. Fun to see the updates! :)
I thought that perhaps an option to specify whether the first step is with the right or left foot would be helpful for matching to existing motions of the character walking to the stairs. It's hard to predict if the last step before the stairs will be the left or right foot.
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videodv
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videodv
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 342,
Visits: 12.0K
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Rampa (4/22/2020) Hi Chris,
Very cool plugin you're making. Fun to see the updates! :)
I thought that perhaps an option to specify whether the first step is with the right or left foot would be helpful for matching to existing motions of the character walking to the stairs. It's hard to predict if the last step before the stairs will be the left or right foot.Thanks Rampa I was thinking the same thing as well, I took it out of the first ui but I think I will put it back in :)
Chris
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videodv
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videodv
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 342,
Visits: 12.0K
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Rampa (4/18/2020) Thanks for sharing the UI. I think you may have found a solution that can apply to more than just stairs! :)
Can the rise offset be adjusted so she just walks level, like for stepping stones?Hi Rampa Once I have the basics sorted will explore other options but I dont see why not. Chris.
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videodv
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videodv
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 342,
Visits: 12.0K
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Hi Just re-ordered the ui I think this looks better but will proberbly change at some point.  Chris.
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