Profile Picture

Unreal 4 shader issues

Posted By Mikay² 5 Years Ago
You don't have permission to rate!
Author
Message
Mikay²
Mikay²
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 76, Visits: 1.3K
I have some issues with the UE4 shaders. I don't think the right shaders are used when I import the fbx file (Auto Setup for Unreal  V4.23). The skin looks very shiny and I don't see the eye shaders as demonstrated in the videos with pupil and sclera settings:
https://forum.reallusion.com/uploads/images/1b9dba28-ca37-438e-93bc-d0df.png
For me the shader looks like all the other RL shaders (base color, blend, displacement,...).


Mikay²
Mikay²
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 76, Visits: 1.3K
OK, I guess I found the two issues. For some reason the eye shader was not set to the "Digital_Human eye" shader in CC. Now I have the shader settings. 
Deselecting "Import Textures" during the fbx import seems to have solved the shininess problem.





Reading This Topic