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Shapable Props For Creating Models In iClone

Posted By Delerna 7 Years Ago
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Delerna
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THE FIRST TOASTER I MADE
I started here with a very simple version. It took me 2 minutes to make this and is ok as a model that can be used as a background item in a sceen.
By the way, obviously it took me longer than 2 minutes to make the textures I used in this but that is a different work than making a model and adding textures to it.


https://forum.reallusion.com/uploads/images/824cc5c6-84e8-4b01-af2e-42b2.png

OK Now I am going to make another version of it that can be used as a toaster a character can use to cook his breads and it will fully animate in the sceen.

Also though I might also link to what I have made and showed in the forum of a building that exists in my town that I have made in iClone with the props I am showing in this post.

















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THE FIRST TABLE I MADE

Here is an image of the table I made
https://forum.reallusion.com/uploads/images/6efa21e3-3966-46a9-b15f-500a.png


The models I used to make it are
      2 of my WidRect4 Torus models 
      2 of my -2TopBot Cube models
      2 of my -3LftRgtBot Cube models
      2 of Reallusions Plane models

I then used Move, Rotate, Scale and Morph animation to shape the models and position them to make the table.
In this table I used the same texture for most of it but I could have easily added different textures on each of the planes of my models.
The benefit I find of this is that scaling the planes so they are very different sizes makes it easy to adjust the size of the texture to suit its size. (How good they look does depend on which textures get used of course.) 


Here is a video that is a basic demonstration of how it was made.






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HOW TO SHAPE THESE PROPS
Here is a basic display of loading one of my CUBE models and using the morph animator to adjust the shape of it.
Using any of them is pretty much the same. There are different versions of the CUBE that have certain faces removed from them.
This is done so when the get positioned against another model then there are no faces using up resources where they cant be seen.
Hope I made that statement of why I removed faces in a way that makes sense for you.
Also there are some that may seem very similar to each other but I did that so we can choose the one that works best for morphing it for the model we are making and also works best with the textures getting added to it.
After using these a bit I think you will get what I mean.





TORUS MODEL DEMO
Here is a basic display of loading one of the Torus models and using the morph animator to shape it. I also demonstrate that iClones Move, Rotate and Scale tools can also be used to adjust the item for use as part of a model being made.


















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OK, one more simple demo. With these packs I can use iClones rotate, scale and move tools as well as the morph animator to turn these items into shapes that can be placed together to make models for sceens.
But another thing is the morph animator can also do animations of the models.
Here are a couple of simple demos that I played with for this. I didn't spend much time on it yet because my time has mostly been spending my time making these basic models that can be used to do these things





Oh and by the way. Each face on these basic models I have made can have their own different textures loaded onto them or the same texture added to each of them.

Oh, I might as well show a few particular models I have been testing these things with as well. They are pretty simple because I have just been doing them to test that the basic models I made work properly.
https://forum.reallusion.com/uploads/images/e04e63e5-d191-48b5-ace3-23e9.png
https://forum.reallusion.com/uploads/images/8ac0da0a-6e83-42dc-a1c2-41e0.png



https://forum.reallusion.com/uploads/images/70b2dcb0-ba7b-4ec1-b24a-1bbd.png
https://forum.reallusion.com/uploads/images/d58abf7e-33b2-4dc0-add6-05f4.png





https://forum.reallusion.com/uploads/images/e2be8b56-8f77-4628-80eb-fd7f.png


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