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I clone 3DX 7 to unity export problem.

Posted By Jbowdoin 7 Years Ago
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I clone 3DX 7 to unity export problem.

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Jbowdoin
Jbowdoin
Posted 7 Years Ago
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I have recently run into ab export problem with my characters my old modes are in unity without probables how ever  I cant get my newest model into unity without her thumbs being twisted and out of place (see screen sot) 


to be clear on the steps I tike
3D exchange 7
1 click export
2 click the unity option
3 include animation
4 unchecked the one export pre animation box
in unity
5 set avatar to humanoid 
6 configure the scletin
7 move spine 1&2 down on the selection
8 apply 

I have know Idea why the tombs  are twisted now  even if I copy from an old avatar there still twisted? 
41% of original size (was 1232x76) - Click to enlargehttps://mail.google.com/mail/u/0/?ui=2&ik=c95fc5975b&view=fimg&th=162a1811e88161e3&attid=0.1&disp=emb&realattid=ii_jfpqxlaj0_162a17cfcef458ed&attbid=ANGjdJ-isq8ohldKEokyM_VNkhLijIrtSdSyJzOeoaN1hHZz2lL4fGfyGbAJm8ZjxEeaG4iBcTQs3eIykY8MsFhK_BXkASYCP2YGEWhmX3NLeWqj29rybFFJrZDFaHY&sz=w954-h1092&ats=1523741912275&rm=162a1811e88161e3&zw&atsh=1

 I also found that the model can be imported into unreal engine without any problem. so my problem appears to be on unity's end (2017) if that helps
has any oune eles had this problom ? I am out of Ideas on how to fix this.



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