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tq.linux
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tq.linux
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 117,
Visits: 5.5K
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Hi! The way I considered uses Movie as DisplacementMap. This is easy, but maybe it's difficult to get a good result.

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Delerna
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Delerna
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K,
Visits: 14.8K
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This is just an expression of my opinion but I have been a software developer for about 40 years and the most important thing I have personally learnt is to never say something can't be done because I don't have the most advanced tools. So I am doing some experiments now to see if it really is possible to do liquid flowin iClone with the capabilities that it has. I think it is.
Anyway here is my step 1 in the video at the bottom. I spent just under 2 hours creating the models in Blender, exporting them individually as OBJ files, converting the primary OBJ files to iclone props, loading them into iClone, adding the extra OBJ files to the primary iClone props to convert them to morph animatable props, Animating this scene, exporting its video from iclone, uploading the video to uTube and creating this post on the forum.
This is quite basic because I wanted to see if my idea had potential. Now I am going to improve the shapes of the models, improve the shape of the water splashes create animatable textures for the water so the water looks to flow better. I am also going to look into seeing if the idea I have for letting a character put his hands into the water pull some water out to wash his face and let the water fall from his hands and face back into the sink I am also going to work on creating the jelly liquid flow from a bottle into a container and see if I can animate a character making something from the jelly liquid with his hands.
I will post those other steps and indicate how long it took. I can't compare it with how easy or quick it would be with PhysX water flow capabilities because I have never used it. But iClone does not have it and so far I am finding that using morph animations for this is not that difficult and doesn't take too much time....Only stating my opinion. Others may or may not think the same and that is fine.
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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GOETZIWOOD STUDIOS
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GOETZIWOOD STUDIOS
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.2K,
Visits: 7.2K
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If you only see the liquid out of the tap but not the recipient then you can probably resort to morph animation indeed and obtain quite good result with a bit of elbow grease.
Anything more complex than that, it will be difficult as iClone itself does not provide a fluid simulation engine despite the fact it uses the PhysX engine from NVidia which is able to do fluid simulation. This is simply not exposed to iClone yet (ever ? We don't know).
You may be able to simulate certain fluid effects through particles (PopcornFX) but that would work mostly for rain, spray, foam, things like that, but I'm afraid not to simulate actual liquids flowing over objects, perhaps drops but that's it.
If you really need actual fluid simulation then you will have to use DCC tools such as Blender, Maya, Houdini, etc.. or even Realflow (but in this case Houdini would be a better choice anyway).
But then is the problem to import the result of the simulation into iClone as it does not support yet (ever ? We don't know) Alembic file import.. In any case, not an easy task.
-- guy rabiller | GOETZIWOOD STUDIOS "N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.
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neoco1
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neoco1
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 16,
Visits: 263
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Hi. I want to create a slimy, jelly looking liquid coming out from a tap. I couldn't decide which way should i do this ?
Can i make it with iClone ? With morph creator maybe ?
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