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DAZ Characters -> iClone -> 3dXchange.

Posted By samwhite 8 Years Ago
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samwhite
samwhite
Posted 8 Years Ago
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Hello Reallusion peoples. I've been messing around with this software suite for a little while now, and for the life of me, I cannot get any of my daz characters into Unreal Engine. If I export a character I created directly from CC, it imports to UE4 with no issues mapping to the Mannequin_Skeleton. However, when I try to import a DAZ character through iClone and 3dXchange, it doesn't map to the default Epic Skeleton. Am I missing something? Do I need to let it make its own skeleton then just re-target all the corresponding blueprints/animations? All of the tutorials I've found are for CC. I have absolutely no problem exporting from CC, just from 3dXchange. To my novice eyes, it seems that whenever I import anything into 3DXchange, it changes the bone hierarchy to where it can't be used naively in UE4, even when I set the export settings to the UE4 rig. Any help would be greatly appreciated. Thanks guys and gals.



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