GrumpyOtis
|
GrumpyOtis
Posted 8 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 7,
Visits: 250
|
Hey all, I'm new to iclone and animation workflow with 3XC so forgive me if its been discussed, essentially i have a character that has multiple animations, sit, walk, ect. And I would like to export to unity, although I have figured out how to do all that, what I cant figure out is how to export all of these as separate animations to 3DXC. Do I have to put all of these animations on separate layers or something, or do I actually have to put each animation on the timeline and then send to 3dxc, the delete the animation and put the next one on, ect.. Is there no way to put them all on the timeline and have 3dxc separate them as individual animations?
|
Group: Forum Members
Last Active: 4 hours ago
Posts: 8.1K,
Visits: 60.6K
|
You can drag-&drop all your motions from the content manager to the 3DX motion library, and then add them to the perform. Now they can all be exported with the FBX. You can also load motions with the import button if you prefer.
|