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Tutorial: Sound-controlled animation

Posted By RobertoColombo 10 Years Ago
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RobertoColombo
RobertoColombo
Posted 10 Years Ago
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Last Active: 5 Years Ago
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Hi sw00000p,

thanks for the suggestions.
A painting frame is a simple, squared object, so in Blender unwrapping it is quite easy.
In Blender you can also adjust the UV map (in order to maximize the parts you want, create island with seams etc. etc.), save the unwrap reference image, creates the various maps in a photo/paint editor (I use GIMP) etc. etc.
I plan to create and use a gray-scale Displacement map, based on the UV unwrapped image, because in my next music video (which you can guess it is based into a painting gallery), those frames are just secondary objects, so I do not need a huge quality: just some kind of raw but realistic 3D deepness.
So, the idea is simply to overlay some B&W patterns (resembling a frame decoration) in the unwrapped UV map to create the necessary maps.
It should be simple and I will probably create a tutorial once I have finished.

.. and, btw, I am building the best gallery in the world: imagine to put the most famous paintings in the world  into one single gallery!!
Once finished I will probably start an online ticket sales for those who want to visit it  :D :P

Cheers

  Roberto



My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

RobertoColombo
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Hi sw00000p, 

yes, modelling the the frame is super-easy, but creating and applying the right displacement map for the tassellation can require some tricks here and there.
I am working on it...

Cheers

  Roberto

My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

RobertoColombo
RobertoColombo
Posted 10 Years Ago
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Hi sw00000p,

thanks.
This is clear: the tricks I mentioned is to solve unexpected things.
I mean... if the final result in iClone is not how I expected it to be (the first experiment was not that successful :ermm:).

Also, I am not going to manually recreate all the frame decorations in B&W.
I downloaded several frame jpeg and from them I will create the heighmaps: not a push-button thing because often those frame jpeg have different lighting around the perimeter.
In fact, this forces me to go also a bit more inside GIMP techniques  :-)

Cheers

  Roberto



My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12


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