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Skuzzlebutt
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Skuzzlebutt
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 582,
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that isn't a good option unless you want no shadows. you asked if your exporting wrong, yet provided no info.
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Cary B
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Cary B
Posted 10 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 478,
Visits: 3.8K
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If anyone else is struggling with this, I have found that selecting the corrupted materials in Iclone and bringing up the "self-illumination" slider will restore the missing and broken textures.

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Cary B
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Cary B
Posted 10 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 478,
Visits: 3.8K
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 Here's a sample. The first is a "preview render" and the second is a "final render". You can see how the materials appear torn and distressed.

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jarretttowe
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jarretttowe
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
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Visits: 3.0K
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Can you post example images? There is a lot of people here who would be able to help if they can see the problem.
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Cary B
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Cary B
Posted 10 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 478,
Visits: 3.8K
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I imported some Daz sets into Iclone with 3dxchange. (used the "Write UV Coordinates", Write Normals and Collect Maps in the export). They look fine in 3dxchange, and look fine in Iclone with Medium render. If I do a preview render of the video, they look fine. But if I do a final high quality render, the materials look distressed and broken up. Is this a common problem? Is there any fix? Am I exporting correctly?

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