Hi sw00000p
Again, my sincere thanks for your efforts in laying out the process and providing specific, useful information.
It would obviously seem that starting / continuing with the vertex animation would be a good choice since I know little about any animation. I am pleased with the animation that was achieved using a Daz model, exporting the .fbx, and then loading the model into 3DXchange5 (Pro). That provides a decent group of visemes for the facial movements. I see that 3DXchange5 provides the ability to tweak those visemes to enhance how they appear. Not sure about the realism aspect, but it would be a good learning environment I think.
I upgraded my version of IClone6 from Standard to Pro a couple of days ago and haven't done anything with it, but I am hoping the enhanced facial puppeteering will help on the realism side and it does support bone level expression for when I am ready to take that step. I don't know what "detail solo feature control" is yet, but I will find out. It also has more flexible timeline features which I expect will be useful.
At the moment, I do have a spoken word text file that has no background noise. Can I not use the timeline enhancements to adjust my spoken word track's timing to manually sync that file with the actual mp3 of the song? Your sample in this post is perfect from a timing perspective. I would like to have a process that synchornizes my text file with the mp3.
I want to focus on the balance of the facial animation because that is where the reality of a live performance lives. I went to concert and had a good seat to watch Colin Raye. Like most professionals, he does not sing his songs. He lives his songs from the heart. That's what you don't see when you buy an MP3. That's what I want in my animation. I think the aspect of timing the lip-sync should be like putting a canvas on a stand. Applying the paint is where the magic lives.
You mentioned a package in a previous post and I will go back and see what it was after I post this. The implication that I got out of your note was that this software was capable of preparing the canvas. (so to speak by my analogy above.) Is that the case? and are you aware of any other packages that might be a little more affordable. I think you noted that it was around $1000.
Can't wait to hear your thoughts on IClone6 Pro and if I can do enough tweaking on the timing there. Then I could focus on adding bones to handle the facial animation.
best,
Tim
There are surely times when it is good to be stubborn. Knowing when is the gift of experience.