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3dx wishlist replace mesh with fbx format

Posted By hattori kun 10 Years Ago
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hattori kun
hattori kun
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vidi (1/30/2015)
swapping totally different characters but it still works as long as naming conventions and weight values are the same


For what would it be needed, because with open you not have these restriction ? With open no matter which naming convention or weight value it have


For easy swapping out avatars in 3dx. Three clicks done. :D
I didn't have to setup the new character again in my video as long as the naming conventions of the morphs are the same and weightmap values are similar. My setup works instantly as seen in the video. No loading of profile,s needed.

On a related note. There is also something different with how 3dx stores morphmaps. It stores them keeping the mesh as absolute reference. In other appz its not absolute. Anyway that's a different topic.
vidi
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swapping totally different characters but it still works as long as naming conventions and weight values are the same


For what would it be needed, because with open you not have these restriction ? With open no matter which naming convention or weight value it have


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liebe Grüße vidi




hattori kun
hattori kun
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hattori kun (1/27/2015)
I created this character in lightwave and rigged it but the skeletal structure and hierarchy is the same so I can simply swap or replace the mesh with another of the same proportion and embedded morphs.
Its a bit extreme than my request but its the same replace function. All settings retained even face setup as long as the naming convention is the same. I simply replace and choose the new mesh and boom :D


Is there something similar in 3dxchange to update/replace characters quickly?


This video shows replacing of mesh function or if it were in Iclone a character object.
Its a straight swap. The video I created shows an extreme situation with swapping totally different characters but it still works as long as naming conventions and weight values are the same. Its extreme but something like this in 3dx would be nice.:D
hattori kun
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Not replacing or adding morphs. I'm actually requesting the ability to swap or replace avatar like in the previous video. :D
The point order is the same. The only thing that's different is the shape of the new avatar.
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There is no need to replace the mesh if your just loading some new morph targets, because your using the same mesh. If you want a different mesh (different poly count, order, uv's, etc.) then you do need to start over.

For importing a bunch of new morphs, you add them to the "Expression Editor" rather than using a replace mesh command. The expression editor will read FBX, supports importing multiple files at once if necessary, and should see all your morphs in your FBX file just fine.

Also, you will find a lot of videos if you google "3Dxchange morph import". Most of them will show creating a DAZ animation of the morphs, but you don't need that. A simple FBX which includes all the morphs works fine.

Good luck! :)
hattori kun
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vidi (1/28/2015)
The mesh root node in 3dx with right click replace with new fbx file would be great.


... but at the end the same thing, if you use the open button .


The open button on the top left? But that removes the characterization and all the settings I had already if I use that to try to swap objects. Or is there another open button I'm missing? Thanks.
vidi
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The mesh root node in 3dx with right click replace with new fbx file would be great.


... but at the end the same thing, if you use the open button .

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liebe Grüße vidi




hattori kun
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vidi (1/27/2015)
I did find open as fbx somewhere else. Its this button? There is an fbx dropdown. So this can also replace mesh and include the embedded morphs, hopefully. Will do some tests.


Yes File Open and Import fbx.

If I bake a animation where every key on the timeline represented a Morph , and I import it in 3D xchange as fbx with animation selected, I get all these morphs automatically listed in the Morphlist.

I can simply swap or replace the mesh with another of the same proportion and embedded morphs.

In respect of your video
Replace a mesh or replace a object are 2 difference things .

Replace mesh means, replace the modification of the same meshes. Just for that is this option, not for replace with a new Object.
not allowed to change the vertex count !




Right I see. Iclone is unique and differentiates mesh into object types so I should ammend the request.
Wishlist would be
Replace with new object whether its a prop, avatar, etc.
And the file format is fbx so embedded morph info will still be there after replacing.
Obj does not retain embedded morph so fbx support requested. The mesh root node in 3dx with right click replace with new fbx file would be great.:D
vidi
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I did find open as fbx somewhere else. Its this button? There is an fbx dropdown. So this can also replace mesh and include the embedded morphs, hopefully. Will do some tests.


Yes File Open and Import fbx.

If I bake a animation where every key on the timeline represented a Morph , and I import it in 3D xchange as fbx with animation selected, I get all these morphs automatically listed in the Morphlist.

I can simply swap or replace the mesh with another of the same proportion and embedded morphs.

In respect of your video
Replace a mesh or replace a object are 2 difference things .

Replace mesh means, replace the modification of the same meshes. Just for that is this option, not for replace with a new Object.
not allowed to change the vertex count !




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liebe Grüße vidi




hattori kun
hattori kun
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I created this character in lightwave and rigged it but the skeletal structure and hierarchy is the same so I can simply swap or replace the mesh with another of the same proportion and embedded morphs.
Its a bit extreme than my request but its the same replace function. All settings retained even face setup as long as the naming convention is the same. I simply replace and choose the new mesh and boom :D


Is there something similar in 3dxchange to update/replace characters quickly?

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