The all new iClone plug-in for character creation, Avatar Toolkit2 is here. Avatar Toolkit2 is a complete 3D avatar creation system that allows you to freely design and assemble your own animatable characters. It also comes with an intuitive control system that not only allows you to customize every detail and expression on your character's face, but also determine the way they are animated as well!
With the release of the Avatar Toolkit2, we would like to introduce the exciting ToonMaker pack which provides users with the resources to extend their design options with 4 main cartoon body styles. In the mean time, we have repacked the Monster Workshop pack as well. All Monster Workshop assets are totally compatible with ToonMaker, and can be freely exchanged.
For those of you who already have Monster Workshop, download the Monster Workshop Repack here:
Please Note: The Avatar Controller (aka Puppet Controller) has been updated on the 3rd December 2013 to correct an issue with auto-blink. Please download again using the link above and re-install.
We also have a series of tutorials for learning Avatar Toolkit, click here to check out all the tutorials.
Note: To use Avatar Tookit2, please update iClone to the latest(V5.51) version first.
What’s New in Avatar Toolkit2
Users who have already purchased Monster Workshop can find the major feature upgrades here.
- Define Your Own Puppet Accessories with the Avatar Builder.
Previously, users could only puppet accessories included in the Monster Workshop; With the Avatar Toolkit2, you can now import any 3D prop as the puppet target.
Before the Avatar Toolkit2, you could only puppet character accessories. Now, you’re able to attach any prop to your characters and puppet it. Your imagination is the only limit! To make any item puppet-ready, just attach it to the enclosed Dummy Character and then make the dummy itself invisible.
- Create and Customize Facial Expression Templates
iClone was previously limited to puppet-controlling presets for custom accessories like eyes, brows, and ears. Now you can combine your own custom definitions for each accessory to create and animate your own facial expressions.
Avatar Toolkit2 allows you to animate accessories simultaneously with facial expression definitions taken from the Facial Puppet tool for a complete facial performance in a single pass.
Characters can be either bone or morph-based, giving you a high level of flexibility when adding your own unique target expressions.
- Set Auto-alignment Definitions
Users now have the ability to save character alignment information in puppet accessories, making your applied accessories literally snap to the correct position of any character models you have input alignment data for.
- Assign a unique Avatar ID for automatic accessory alignment
To maintain auto alignment data of all avatar toolkit family content, we request that all content developers follow the same Avatar ID naming rule to avoid conflict: Author_PackName_CharacterName
RL_ToonMaker_Stout / _Curvy / _Junior / _Athletic
RL_Monster_Indigo / _Cherry / _Grochu
- Spring and Puppet Animation Capabilities in the Same Accessory
Previously, a single prop could not contain both spring and puppet animation data, limiting flexibility. Avatar Toolkit2 allows you to store both spring and puppet data in the same prop, allowing for more creative freedom in your workflow.
Once you setup a character with assigned accessories, you can use the timeline to switch between physics behavior or active puppet behavior You can also make hybrid animations by puppeteering the accessory root bone while allowing the child bones to be governed by physics, resulting in natural spring and swaying effects.
- Detach the Puppet Panel from the 3D View and Move it Freely!
Those with low-res monitors or limited screen size, rejoice! Your control panels are limited to the 3D view area no more.