"Its a long post, but I use short words."
REALLUSION: STUNNING & Impressive. For whatever reason the functionality of 1 to 99,999 re: fog depth came back with the upgrade.
Thankyou for this. Both the 32 and 64 were missing this but I did recall its temporary presence earlier in another update.
1. SAVING AND RE-USING CHARACTER ANAIMTION: is a superb feature. Something that saves countless hours of work
and I like this greatly. Not because I have multiple characters on stage that need mimicry but because I change my characters a lot.
2. BAKE CONTRAINT KEYS: I didn't expect to see this; I don't remember it's request but now that its here it's actually very convenient
in use. One application I have immediately is the response of Chinese lowers to superior society in passing. It inserts very quickly.
But the icing on the cake for me is.... (Aside from my Mist and Distance haze controll )
3. Modify Existing Material to Change the Landscape
& equally most best of all
4. Create Custom Terrain from the Height Map.
Oh boy, yes.
Retexturing the landmasses is beautiful and, with b2m, limitless.
The ability to reshape the ground, tho', is something we've waited a long time for.
I hadn't expected to have to manipulate a graphic to manipulate altitudal-difference but, now that its here, its actually very easy
AND has the benefits of being able to alter and re-scale chunks of the terrain by increasing or decreasing its selected-scale
comparatively to the rest of the map.
Height Scale, Height offset and Smoothing are excellent additions. Its finally totally changed the way the set is controlled. Ground shaping
makes or breaks the take. I think this is the most valuable element addition to me.
5. H.264 Video Export.
I ran a few tests on this and the results are little less than stunning.
The saving I can enjoy is about 300%++ efficiency in space usage.
I created a 30fps 15 second take at a res of HD 1280x720.
The AVI crawled through at about 8fps on render.
The H.264 format charged off at about 42fps.
Stunningly, the output of the avi as usual is bad edged no anti-alias and the video studio I use has to chew that up which stalls iTS' output incredibly.
However, the quality and silky-fine edge of diagonals and transitioning diagonals / body skin edges using the H.264 is absolute. Perfect. I had to
keep double checking to make sure iClone hadn't slipped into a higher res. But it hadnt.
OK, so now we have two files.
One Bad quality AVI of 1,389 Gigs.
And one H.264, same format, same FPS, of 62.1 Megs.
Disbelieving this, I created another test. One of my biggest sets. Over 800 props/trees and 19 avatars.
5 second take. 30fps. HD 720p (1280x720.) 879 Props/Plants 11 Avatars / 4 Particles / 3 mapped video props.
AVI Rendered at 1 FPS = 357 Megs.
H.264 Rendered at 2.6 FPS = 9.9 Megs.
That's a 360% efficiency rating using H.264.
I didn't know this. Even forgetting the file size , the quality comparatively to AVI is breathtaking visually.
I love it. I WISH I knewe this before I started on the CDCG.
The speed H.264 runs at resolutions of 1980 x 1080 is like lightening. No system demand or audio lag.
So.... my summary is, not all of this upgrade is utilised by me as a priority in my work style, BUT the majority of what changes
my quality output is mindblowing. I'm very impressed with this update. It saves me great chunks of time and adds huge layers
of quality and streamlining to both
1. the way I work and
2. my output.
So... Many gratitiudes for my lifes new efficiency levels in animation and many many thanks for the massive ingenuity of this update
and particularly for the streamlining of the complex working environment we now have.
Now........ I need some dinner.
EDIT:::: Also I can now open all my massive Gardens in the iClone 64bit version.
2 Years Ago by