jovino.rguez
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jovino.rguez
Posted 9 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 1,
Visits: 58
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Hi there.
I own IClone Pipeline 5 and Monster Workshop f and I'm trying to export some characters to game engines.
I have the characters exported with full morph and bone animation working, but there is a small problem: the resulting skinned mesh has white boxes attached to facial props (nose, ears...). There are also bones in skeleton for this boxes...
If I remove them in the game engine editor, character is still working fine, but I wonder if they can be excluded of export in 3DXChange.
Thanks in advance
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