| | | Newbie
       
Group: Forum Members Last Login: 11/13/2007 3:46:03 AM Posts: 1, Visits: 1 |
| Hi. I'm trying to figure out a way to import my Iclone characters into maya so i can use the motion editor in maya and then export back to iclone. is that possible? is there a way to do it even if i have to go through another software (i.e. - iclone -> 3ds -> maya) or such?
Thanks in advance, manjero |
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Tutor
       
Group: Moderators Last Login: Yesterday @ 9:29:05 PM Posts: 1,808, Visits: 3,109 |
| | Hi Shahar, As far as I am aware the G1 and G2 Character Templates are only available in 3DS Max format. I do not use Maya so can't really say if there is a way around this. The obvious problem would be the RL Bone system used in the figures which is included in the Max templates. You could try contacting developer [at] reallusion.com for more information on Maya support.
Peter Edwards Forum Moderator iClone Daily Blog |
| | | | Junior
       
Group: Senior Forum members Last Login: 12/29/2008 9:33:17 AM Posts: 47, Visits: 269 |
| | You do not need the iclone-characters for motion editing, just any basic skeleton rigg with around 26 bones. iclone imports BHV motion files to convert to the VNS files. I do not know if maya exports BVH or not. I use the motion editor in iClone studio 90% of the time, there is a good tutorial about the motion editor on youTube. For the other editing I use Poser7 (mainly because I already have it). I use the poser native "stickman", Keyframe the animation and then export as BVH. you can use the BVH motion converter in iClone but you will need to make a prt file (bone ofsets) for the stikman, but that is a once off thing to do. Tutorial for this is in the CCD files. Good luck! |
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