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Anonymous
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Anonymous
Posted 19 Years Ago
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We do lots of facial animation work and one thing we've noticed is that folks have different ways of talking -- some form their phonemes in rather unusual ways, others are more expressive and while "ennunciating" move their mouth quite drastically while some barely move their lips.
While the .WAV lipsync read track is very good, I think it could be improved by:
1) Allowing custom phonemes. These could be loaded in a set, for whatever character you are doing, or you could just allow us to edit the existing ones (and have them applied to the whole phoneme track).
2) Allow a strength to be applied to the entire phoneme track. This way a person who is *very* expressive could move their mouth more violently than a person who barely moves their lips.
I see the workflow as follows -- you load the .WAV track and generate phonemes as usual, but then you can edit the entire phoneme set with the changes applied globallly to the track, as well as have a track strength percentage that controls the expressiveness of the person speaking (which would be a global amount applied to each phoneme's strength -- this would be added or subtracted to the strength values the .WAV read track automatically generates).
Truly, I'm not complaining here, just offering as many suggestions as I can since it looks like we have about six months before CT 5.0.
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Anonymous
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Anonymous
Posted 19 Years Ago
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Dear mkelley
Please feel free to share any of your ideas here. The product team will really appreciate your comments.
Your suggestion is excellent and the flow sounds wonderful. Actually, we do consider to have different characters move differently, because the team also plans to set different default character templates with different blink rate too. But I wonder if 5.0 can make it in the short period.
We really appreciate your ideas, I hope your request can push for the feature soon.
Visconti
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