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sw00000p: In a nutshell, CC to create meshes (and animations), Akeytsu to rerig final characters to one skeleton (e.g. a UE4 mannequin compatible one).
Couple of follow up questions:
- Do you retarget animations from iClone in Engine, or via Akeytsu as well?- When you say "Repurpose One Rig", do you mean actually reshaping the iClone skeleton, creating your own desired skeleton from scratch or using some form of already available rig?
- Also, "Resize it to fit ALL humanoid mesh's" I don't quite get - basic rigging stuff, I suppose?