Author
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Message
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Walvince
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Walvince
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 99,
Visits: 968
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Hello ! I'm having an issue with a character I created using Character Creator 3. When I use the look at feature, only the left eye is looking at the object, the other is always looking forward.
I imported my character in 3DXchange to see if eyes had correct positions and everything seems ok. I tested to manually move eyes with face puppet in Iclone 7 and everything works fine.
Have you ever had this kind of issue and is there something to do to solve this ? (I tested the look at feature with a standard Iclone character and it was working fine)
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Walvince
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Walvince
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 99,
Visits: 968
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Nobody ?
I don't understand, in the 3DXchange expression editor, defining a maximum position for the eyes only seems to work when manually moving the eyes in Iclone and not when using the look at feature. Wich makes no sense, if I manually animate the eyes I don't want any limitations. On the other hand, if I use an automatic feature (as the look at feature), I want this limitations to be taken into consideration.
Well my main problem is still that my character use only one eye with the look at feature but I thought it could be solved with 3DXchange...
It's more than strange as some other characters I created have no problem despite the fact that they are based on this problematic one.
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Peter (RL)
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Peter (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 2 hours ago
Posts: 22.7K,
Visits: 35.7K
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Is the problem restricted to versions of this one character or are all CC3 characters affected by this issue? And what happens if you change the eyes, does it resolve the problem?
Peter Forum Administrator www.reallusion.com
Edited
5 Years Ago by
Peter (RL)
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Walvince
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Walvince
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 99,
Visits: 968
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Only this character has this problem but nothing that I tried solved this. I tried to change the eyes but it didn't change anything.
I just noticed something, I supposed it is linked : when I replace my buggy character with the same bad one, the "look at" is reset, and it is removed from the timeline. If I replace the buggy character with a correct one, the look at configuration is keeped...
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Walvince
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Walvince
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 99,
Visits: 968
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Well, to answer to the spammer , no I didn't reinstalled CC because it's a problem with a specific character.
About that, do someone knows how limitations defined below works ? It seems to only be taken in consideration when we manually move the eyes. How can we define this limitation for the "look at" feature ?
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TopOneTone
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TopOneTone
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 329,
Visits: 3.2K
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I’ve also experienced the same problem and it has only developed recently as the same character was previously not exhibiting this problem.
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Walvince
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Walvince
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 99,
Visits: 968
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I wonder if it could be caused by any mesh modification in CC3. I had to adjust some vertex with the sculpt tool around the eyes. Did you also do this ?
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vidi
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Group: Forum Members
Last Active: Last Week
Posts: 10.8K,
Visits: 40.2K
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When I use the look at feature, only the left eye is looking at the object, the other is always looking forward. I have the same behavior . looks like a bug
------------------------------------------------------------------- liebe Grüße vidi
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Peter (RL)
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Peter (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 2 hours ago
Posts: 22.7K,
Visits: 35.7K
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Hi Walvince, Thank you for explaining more. Could you please let us have the problematic character so we can test this issue. You can send me a private message with a download link if you would rather not post it publically. Thanks.
Peter Forum Administrator www.reallusion.com
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Walvince
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Walvince
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 99,
Visits: 968
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Thank you Peter, I sent you a PM !
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