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By Vanya_Kapetanovic - 15 Years Ago
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Hi....I am new to iClone and I got iClone 4 Pro. It's really good and amusing, creative spftware, interface friendly and I like it so far...but, since I would love to create Hulk in iClone ( or character like that) I would love to know, first, how to get rid of the clothes ? If I want to have Dylan without of shirt and make buff his muscles up how to do that? First to remove the clothe and that I'l try to adjust everything else.
Thanks.
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By Darren01 - 15 Years Ago
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select the upper body of your avatar, then change the opacity colour in the modify panel to black - shirt will disappear :)
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By Paumanok West - 15 Years Ago
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Dinner, dancing, and booze help enormously... ;)
Edit: Actually, there are free nude G3 characters. These are available as a Bonus Download in your Reallusion Account. Once you have the nude avatar, save its Upper as a Custom Upper and then swap it for the current Upper on your avatar.
I see you are also asking about body morphs. Within significant limits, you can adjust the proportions of body parts in the Modify panel for avatars. To make an avatar more muscular, you'll need to increase the proportions in the Width and particularly in the Depth direction, using the Mirror checkbox to enforce symmetry on your changes.
Note that Reallusion also sells a SuperHero avatar that offers a more muscular body, but the trapezius muscles are exaggerated and they are hard to fix.
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By Seeker769 - 15 Years Ago
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Hi Vaxatron123, Welcome to iClone :) Here is a link to the packs PW mentioned above, http://www.reallusion.com/contentstore/content.aspx?MenuItem=ic_bonus&type=Bonus Cheers, Chris
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By Paumanok West - 15 Years Ago
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The best way to improve the G3 characters is to modify them in ZBrush.
This is considered an advanced technique, and ZBrush does not come cheap, but it actually doesn't take very long. I transformed the Bonus avatar to the superhero shown here in two or three hours.
Don't know what to call him yet, but I am considering selling him in the Reallusion store.
The face belongs to Dylan. The facial hair was created with a pack I also would like to sell in the store.
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By Vanya_Kapetanovic - 15 Years Ago
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Darren01 (8/7/2010) select the upper body of your avatar, then change the opacity colour in the modify panel to black - shirt will disappear :)
Thanks...I'll try that :-)
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By Vanya_Kapetanovic - 15 Years Ago
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Paumanok West (8/7/2010) Dinner, dancing, and booze help enormously... ;)
Edit: Actually, there are free nude G3 characters. These are available as a Bonus Download in your Reallusion Account. Once you have the nude avatar, save its Upper as a Custom Upper and then swap it for the current Upper on your avatar.
I see you are also asking about body morphs. Within significant limits, you can adjust the proportions of body parts in the Modify panel for avatars. To make an avatar more muscular, you'll need to increase the proportions in the Width and particularly in the Depth direction, using the Mirror checkbox to enforce symmetry on your changes.
Note that Reallusion also sells a SuperHero avatar that offers a more muscular body, but the trapezius muscles are exaggerated and they are hard to fix.
Hahhaa...I thought of dinner and dancing myself when I posted question XD So...If you check out the manual you'll see Dylan in the gym slimmer and stronger version, that's what I'm referrenig to when I say I want to make body morph. Is that made in iClone4 or is it some extension pack character ?
By the way...I do have a ZBrush but I'm not sure caN i models from iClone4Pro to ZBrush. I believe that I need 3DXchange to convert files or something like that...And that's additional cost :-(
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By Vanya_Kapetanovic - 15 Years Ago
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Thank you...I found some good stuff here.
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By Paumanok West - 15 Years Ago
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Of course, ZBrush is an equal-opportunity application. Ladies always welcome, too! :D
(Thanks vax for the inspiration!!)
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By Vanya_Kapetanovic - 15 Years Ago
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hahah....thanks...nice one. Well than...how do I export character from iClone to ZBrush? What extension should it be ? OBJ ?
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By Paumanok West - 15 Years Ago
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There is a tutorial somewhere for exporting sections of avatars to other applications.
Yes, you export in OBJ format.
Basically, you load the avatar into 3DXChange and select one of the following in the scene tree: Upper, Lower, Hands, or Shoes.
Then you click Export Mesh and be sure to leave 3DXChange running.
Modify the OBJ in your other app and save the modified OBJ.
Then return to 3DXC and click Replace Mesh. You can modify as many different sections of the avatar as you like using this method before saving the new character.
Note however that the pipeline for heads is different. You have to download the Content Developer kit which contains G3 and G4 heads, and use them.
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By Vanya_Kapetanovic - 15 Years Ago
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Thanks a lot on useful info.
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By Apparition - 15 Years Ago
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You folks hae the ability of making me so confused. First I tried the "dinner, dancing, booze" method. It worked, but it was ME who ended up with the clothing removed!:D
What really confuses me is: How do you get the 3DX-Zbrush modified avatar back to iClone?
As I understand (I have not done anything serious with 3DX so far) 3DXchange can save only as non human avatars. How do you manage to get the "Zbrushed" avatar back into iClone and keep it being a Standard Avatar??? It really amazed me to see you can do that!!!!:w00t: Can you?
Also confusing: If you have modified an avatar by the described method into a hevy muscular type, will it accept the clothing available in iClone wardrobes? I think not. As soon as you apply some clothing the avatar will become as skinny and feeble as before... Right?:)
If you apply a female top to such muscle man, it will become the "Androgynous Hermeticus"...:w00t:
I am thinking of.....
Mike
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By Paumanok West - 15 Years Ago
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Apparition (8/15/2010)How do you get the 3DX-Zbrush modified avatar back to iClone?
... As soon as you apply some clothing the avatar will become as skinny and feeble as before... Right?:)
As I mentioned above, RL has done a good job of explaining this with an online video somewhere.
In a nutshell, you load the avatar into 3DX4 and select the Upper, Lower, Shoes, or Hands mesh, then click Export Mesh--but leave the engine running!!! You modify the exported OBJ in ZBrush or any comparable app, and then save the modified OBJ. With 3DX4 still running, click Replace Mesh.
You can replace all the meshes that way--except for the Head, which uses a different pipeline. To modify the Head, use the G3 and G4 heads available to CCD members. LOAD it in 3DX4 (DON'T Import it--if I recall correctly) and then Export Model (under Head Morph) as OBJ. Modify and reload. Then use 3DX4 to Save.
(You should locate and check the tutorial video to make sure my description is correct.)
Re: clothing-mesh replacements. Well, fundamentally, there are two aspects to making the avatars muscular: (a) the curvy shapeliness of muscle; and (b) relative proportions of anatomy. Apparently anatomical proportions are preserved when loading a replacement mesh, so that part is not a problem.
Outerwear is rather tubular and will ordinarily mask the curves of the body anyway--for instance, coat sleeves and pants-legs. So that is not a problem.
In the special cases of short-sleeved shirts or short pants, the muscular limbs would indeed be replaced by old shapes. The proportions would get upgraded but the new curves would be lost. These short-clothing meshes would have to be re-sculpted in ZBrush.
However, if you need close-fitting garments for your muscular characters, you can paint them directly on the skin. Collars and other 3D features such as buttons would be added as Accessories.
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By Apparition - 15 Years Ago
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Well.... Dear PaumanokWest:
I still have to check what you mean by replacing mesh. If I do this to a Standard Avatar, export an OBJ par,t diddle with it and get it back to 3DX... Will it let me save as original Standard Avatar? ... Hummmm... I am going right now to check that, I cannot understand.
About clothing, inner and outer mesh, I am sorry to say there is still misunderstanding. It is not a matter of short or long sleeved clothing. Always, no matter what type of Avatar (except for Generation differences), or what type of clothing, it will REPLACE the inner or skin mesh, TOTALLY. All muscular work done via 3DX-Sculpting Software of any kind, will be lost as soon as a new clothing is applied.
That is why I am working on a new clothing concept, INDEPENDENT of inner skin mesh. Such thing is not yet available.
I jump now into 3DX and see what is all this about of "replacing" an avatar.
Baby.... I'll be back!
Mike
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By Apparition - 15 Years Ago
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OK! 95 points for PaumanokWest! :D
Certainly you can do exactly what he says where he just forgot you have to EXPORT the modified avatar using the file menu. It will show a Standard Avatar Export, which is amazing... And worries me a lot, as it can be used to take any avatar modify it extremely and claim it is an original..... Hummm... Worries for CCD's again!
Now the 5 points missing are because ALL clothing applied to modified avatar will bring his proportions as the skin part under the cloth. No Matter what kind of clothing, All will replace the Avatar corresponding inner skin. Here an image, where the Center is Dylan after "blobbing" his arm with Argile. At the right is the modified Dylan with the shirt opacity down to 0. At the extreme left is the MODIFIED Dylan after loading the CloneCloth template. His arm went back to normal!!!!
Thanks Pau! It is confirmed again, every day we learn something new... No matter this one really brings worries to CCD's!!!!
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By Paumanok West - 15 Years Ago
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Apparition (8/15/2010) At the extreme left is the MODIFIED Dylan after loading the CloneCloth template. His arm went back to normal!
Good catch! I was feeling somewhat uncertain about the result, and it's unfortunate that your test shows the actual result. I guess there would have to be a magical layer of technology to make it happen the way I said it would.
What this means is that if you modify the proportions of your avatar, you'll have to write them down in order to restore the tweaks manually following a mesh swap.
I've been lobbying RL for a long time to give us a way to save and store anatomical morphs. It would be very nice to see that as an iClone 5 feature!
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By Apparition - 15 Years Ago
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It's OK Pau!
As a matter of fact I continued doing more tests. Too bad I am not using Zbrush but Argile. This mesh sculpting and painting program allows to merge several OBJs into the working area. If you can do this with Zbrush too then you are on!
Here is what to do:
At 3DXchange load an avatar (I.E. Dylan). Export not only his upper but also hands, lower, and shoes separately using convenient names.
Load each OBJ one by one by merging. (I can do that in Argile). The complete character mesh should be there right in position to work on it.
Do your sculpting. This will make the clothing also sculpted, Right?
Save EACH OBJ part separately, adding a convenient suffix to the name such as "UpperMod.obj"
Back to 3DX, "replace" each part with the Mod parts.
Export the Standard Avatar and load it at iCLone.
Now the fun part! Save each clothing element (Upper and Lower) with new names and folder.
Now you got your own styled Avatar and Styled clothing! It is a matter of making a new clothing wardrobe! The best is doing it with the template avatars for further texturing. I'll do Dylan "Strongo" and put it as a freebie, but first I need P. Edwards OK! before I post it. You know it is easy to become accused of "plagiarism" ha,ha,ha ;)
I guess this leads to new libraries for modified avatars!!!!!
Mike
Back at
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By Paumanok West - 15 Years Ago
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Since I don't have my own vendor thread yet, I wish to report here that Vax's original question has inspired me to develop the following CCD product, in the process of being submitted to the Reallusion Content Store. Thank you, Vax!
============================
The Heroix(tm) Heroic IClone G3 characters by General Picture
We're all looking for a hero, right? Well, relax! They've arrived, and they're out of this world. At least, P'rrah is. Half-Vegan, you know, where the ladies always have the blues.Then there's Meade, from Ganymeade. He designed the generators on their chests and backs. Together, they're THE HEROIX: ready for piratical adventures in a distant nebula. Amphibious suits shield them just as well in deep waters as in deep space. Their helmets feature a heads-up display that you can animate with video textures. These are iClone G3 characters. YOU can customize their faces, skin, and clothing for piracy in the Carribean, for drama in Zeus's palace on Mount Olympus, or for mischief on the streets of Paris. Crafted in ZBrush by General Picture, these are the best-proportioned characters available for "yourcinema." NOTE: You can purchase heroic gloves and boots for these characters from Reallusion's Backstage Store!
Accessories: space (or undersea) helmet, backpack generator, power amulet, belt, holsters, nose ring, and an extra hairpiece for Meade which fits inside his space helment. =========================================
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By animagic - 15 Years Ago
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To add to this: to modify the head in 3DXchange, select Face and then Export Mesh, which will save it as an .OBJ file. You can then make your changes and use Replace Mesh to reimport. If you don't have Z-brush, there are cheaper (albeit less fancy) alternatives. I've down-loaded a trial version of Silo and found it easy to work with. It's a fully functioning trial, which let's you save. A free program is Sculptris; I used it to shape Silvie's face (see this post). 
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By Paumanok West - 15 Years Ago
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[quote]zuijlen (8/21/2010) To add to this: to modify the head in 3DXchange, select Face and then Export Mesh, which will save it as an .OBJ file. You can then make your changes and use Replace Mesh to reimport.
If you don't have Z-brush, there are cheaper (albeit less fancy) alternatives. I've down-loaded a trial version of Silo and found it easy to work with. It's a fully functioning trial, which let's you save. A free program is Sculptris; I used it to shape Silvie's face (see this post).
Thanks for the correction; I learned something!
Re: Sculptris = free. Who knows how much longer. Pixologic effectively "bought" Sculptris by "buying" its creator. (This was not the kind of competition they wanted.)
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By animagic - 15 Years Ago
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Paumanok West (8/21/2010) Re: Sculptris = free. Who knows how much longer. Pixologic effectively "bought" Sculptris by "buying" its creator. (This was not the kind of competition they wanted.)I'm sorry to hear that... Sculptris is really nice as a first introduction to this kind of sculpting, which I'm finding a lot of fun.
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By toppro77 - 11 Years Ago
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The concept looked interesting so I tried to modify an upper on one of my characters. I exported the mesh to a file then brought it into Blender, modified it and exported it back out. I then went back to 3DX and clicked on replace mesh and it gives me an error message saying to make sure the imported mesh has the same number of vertices as the old mesh. Well if it did it wouldn't have been modified now would it. I cut off the bottom of the jacket and it will not replace it. Why doesn't this work?
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By vidi - 11 Years Ago
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You can only tweak your mesh to in a new shape , but you can not delete or add polygons
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By Rampa - 11 Years Ago
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You can move the vertices (corners of the polys), but you must not change how many there are.
It is possible to make 1 suit into 2 or 3 this way. I have sharpened shoulders, straightened lapels, and (slightly) lengthened cuffs.
Don't over do it though! Remember that the mesh is rigged to specific bones, and UV mapped. Stretching things to much will show distortions of the movements or textures.
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By animagic - 11 Years Ago
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You also have to make sure that the vertix order isn't changed. There was a post about this some time ago .
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By toppro77 - 11 Years Ago
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Well that's just great! How can someone make new clothes and add them to a character then? I tried making a new mesh and adding bones to it thinking it would attach itself to the character in the proper manner like the old Poser program allowed you to do, but when you bone a set of clothes, it just turns into a new character...LOL So I have a set of clothes dancing around with no head or members. Can anyone let me know how I would go about designing a new set of clothes for characters and getting them to apply themselves to the proper parts of the body?
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