Hi all,
Maybe this is a long shot, but figured there might be a few Blender users in here.
I use the blender tools (CC/IC Pipeline). I have an issue with a driver that is attached to the cc_base_jawroot bone that drives the V_Open shape-key on the body mesh.
The driver is included on many avatars (not all) when exporting actorBuild or actorScan avatars from CC4.
My problem starts when exporting to .glb from Blender, and previewing in a gltf viewer.
The driver is triggered right from start, even when lip-syncs are not involved, like on idle motions. Looks bad.
In Blender, does anyone know how this driver can be triggered on certain actions, when the character is supposed to move its lips and jaw, and not on other actions like idles?
NOTE: Characters that don't have this driver work as expected, no problems, and the jaw root moves perfectly.
Appreciate any pointers, and thanks for your time.
All the best!