there doesn't appear to be any documented solution in relation to Maya Xgen transferring to IClone
TBH it is not likely that you will find any Iclone specific documentation in the Autodesk online community
Most of us Maya users are rending our Xgen hair simulations inside Maya with Arnold for full native material support
you may find a few articles on exporting Alembic from Maya to unreal engine but I am given to understand that Unreal engine has some sort of Hair system of its own.
I will say that the general consensus, in the iclone community, is that importing Dynamic hair systems from other software
( Daz Dforce etc.) is generally not worth the effort as Iclone typically chokes to an unusably low level of performance with such dense geometry.