j-wag (10/25/2024)
Maybe a dumb question, but what would it take to make them posable?
There are too many variables to even make an educated guess.
We see 3DChick seems to have figured out a method with a dragon( of unknown origin) from unreal engine using unreal engine motion data.
however you will have to figure out a way to get something working with whatever turbosquid model you choose to buy as they all likely have different skeletal structures.
now I noticed the option on turbosquid to convert the model to Unreal engine so you could try to use 3Dchick’s
method.
Obviously if you were willing to migrate your project to Blender it would magnitudes easier to get rigged quadripeds into Blender (as well as Maya) but staying with iclone trying to create a variety of posable quadripeds will be a struggle with very limited chances of success