I want to create a walk animation that doesn't jerk in place.


https://forum.reallusion.com/Topic555995.aspx
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By move_258734 - Last Year
I'm working with accurig and blender.

I registered a custom character in actorcore and applied normal walk animation.

When using actorcore, the walking pose is a bit jerky when in the move in place state. 

The animation is a bit worse for the female character.
It seems to be fine when not in move in place.
I want to create a walk animation that doesn't jerk in place.
By Peter (RL) - Last Year
Hi...

Are you using a walk animation from ActorCore. If so these shouldn't be jerky and you can preview them in ActorCore to see how they play.

Perhaps you can post a video link showing the problem. It might give a better idea what the problem is.
By move_258734 - Last Year

Peter (RL) (9/16/2024)
Hi...

Are you using a walk animation from ActorCore. If so these shouldn't be jerky and you can preview them in ActorCore to see how they play.

Perhaps you can post a video link showing the problem. It might give a better idea what the problem is.


I recently purchased the Sidekick Studios Mocap Series Walking Animation - Female animation.
I used NORMAL WALK in the animation below.

With the NORMAL WALK in place in the animation below, there is a large amount of upper body movement that feels awkward.

I have purchased other NORMAL WALK animations with better results, but the end result I want to achieve is a person walking in place and I want to minimize the awkwardness as if they were walking on a treadmill.