2024 Reallusion 3D Character Contest - Turfro


https://forum.reallusion.com/Topic555112.aspx
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By Hobedfelm - Last Year
Hello everyone. My name is Valeriia. I’ve been looking forward to experimenting with these programs in my work since last year, so I’m excited that this contest provides the perfect opportunity.

 My project focuses on a unique creature—a half-frog, half-turtle. It thrives in forested areas near rivers and can leap swiftly, cling securely to trees, and swim with great skill. It is named Turfro (combining "turtle" and "frog").


By Hobedfelm - Last Year
In the first step, I made the body in the Character Creator. It was easier than I thought.



Then, I started work in Zbrush. 

https://forum.reallusion.com/uploads/images/3d7c81c5-acbf-4b54-8543-caf6.jpg
By Hobedfelm - Last Year
The next step was to refine the turtle shell. To make the process smoother, I divided the different parts into separate polygroups. 



I also decided to add moss and mushrooms, drawing inspiration from similar references.




By Hobedfelm - Last Year
For the skin's details, I created some alphas for the brush.

  


I also used my old alphas and completed the detailing




By Hobedfelm - Last Year
Usually, I prefer to do retopology in Maya, but unfortunately, I didn’t have enough time. So, I used ZRemesher in ZBrush and then manually adjusted the low poly model. However, I did retopology for the character’s head in Maya because I plan to create a rig for facial animation.


By Hobedfelm - Last Year
Baking and texturing I did in Substance painter

By Hobedfelm - Last Year
I came across several tutorials showing how to export a finished model from ZBrush to Character Creator with textures included. However, since I did the UV unwrapping in Maya, I imported the finalized FBX file. When importing textures, it’s crucial to have the Substance Painter plugin installed beforehand so that the textures bake correctly.