cc4/ic8 Blender Pipeline Skin Shader Problem - Need Help please...


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By troyevangelista - Last Year
cc4/ic8 Blender Pipeline Skin Shader Problem - Need Help please...

Hi, Im working on 2 characters. I used kevin as as the base mesh and used his skin texture, then modified the face deformations. No problem when I bring it into Blender. However. for my second character, I used Camilia for the base mesh and made modifications to her face, body, and skin. When I export it to blender, for some reason it uses kevin's skin texture instead. I tried uninstalling cc4, ic8, and headshot, then installed it again. But I'm still getting the same problem...


https://forum.reallusion.com/uploads/images/8c1db042-2d73-40f2-97d2-007e.png
By Victor.Soupday - Last Year
I've only ever seen this happen when exporting two or more CC3+ standard characters at once from iClone.

The body meshes and materials have the same name so the textures overwrite each other. It's best to export each character separately to avoid this, preferably each character in it's own folder.

Blender's FBX importer can also do odd things when it looks for textures. It scans all sub directories of the fbx file for any matching texture name. So multiple characters to the same folder can cause it to mix up the textures. Though more recent versions of the auto-setup add-on tell it not to do this.