By microblastgames - Last Year
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In unity 3d, I have a model with a skinned mesh renderer containing 5 material elements. I want to add a new element to that list pointing it to the same uv map as the element 1 (head). How can I do that? When I add a new one it always points to the last element UV (5 - eyelashes). But I want to point it to the Head element (element 0). Images attached:
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