Point Head material in the last slot of the skinned mesh renderer in Unity.


https://forum.reallusion.com/Topic553558.aspx
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By microblastgames - Last Year
In unity 3d, I have a model with a skinned mesh renderer containing 5 material elements. I want to add a new element to that list pointing it to the same uv map as the element 1 (head). How can I do that? When I add a new one it always points to the last element UV (5 - eyelashes). But I want to point it to the Head element (element 0).
Images attached:
https://forum.reallusion.com/uploads/images/004e6ceb-b19f-4259-8e4c-3ba2.png
https://forum.reallusion.com/uploads/images/7c94b0f6-22ee-40cc-827a-931d.png