By RenanFabricio - 5 Months Ago
|
Hey everyone ! My name is Renan Fabricio and i'm a 3D Character Artist from Brazil. I'm super excited to be participating in this contest and here you ll be able too see my WIP for my project. I will be participating in STYLIZED Character Design category. Can't wait to start using the CC Base and do animation tests while making the character.
Here's the Concept i will making, from Yan Liang. Hopefully i will have time to model her pet as well. https://www.artstation.com/artwork/0RNEy
Good Luck everyone
|
By RenanFabricio - 5 Months Ago
|
Here's the references i gathered
|
By RenanFabricio - 5 Months Ago
|
Here's my CC3basemesh after tweaking in Character Creator 4. A lot of stuff to work yet but thats a good point to export into Zbrush
|
By RenanFabricio - 5 Months Ago
|
Adjusting the base to match Concept proportions
|
By RenanFabricio - 4 Months Ago
|
Heres more progress of the character. Next, blocking cloth and armor
|
By RenanFabricio - 4 Months Ago
|
By the way, im having this issue when trying to goz to Zbrush. Tried reinstalling everything and nothing helped. Does anyone having the same issue?
|
By Rampa - 4 Months Ago
|
The restart button it mentions is in the CC GoZ plugin in Zbrush.
|
By RenanFabricio - 4 Months Ago
|
@Rampa thanks a lot Rampa, was having a really hard time with that. Here's my next update, started armor blocking and update of the face
|
By RenanFabricio - 4 Months Ago
|
Minor Update, adjusting some proportions and blocking the armor, reviwing the face.
|
By Eric C (RL) - 4 Months Ago
|
RenanFabricio (7/8/2024)
Minor Update, adjusting some proportions and blocking the armor, reviwing the face.
Hi Renan, Minor update is also fine! Keep it up and good luck
|
By RenanFabricio - 4 Months Ago
|
I believe i just reach a good point to start polishing everything
|
By RenanFabricio - 4 Months Ago
|
Oh yeah, heres the looks of the face
|
By RenanFabricio - 4 Months Ago
|
Today worked on leveling up armor details
|
By RenanFabricio - 4 Months Ago
|
Update : around 70% of the model is retopoed. After touching the Hardsurface part i will work on her hair
|
By RenanFabricio - 3 Months Ago
|
Only hair left now
|
By RenanFabricio - 3 Months Ago
|
Almost finished with the character. Gonna do a review pass in some areas that need more love and next its opening uvs. What you guys think about the hair?
|
By RenanFabricio - 3 Months Ago
|
|
By RenanFabricio - 3 Months Ago
|
Finally Bake done. Still some artifacts to fix but its enough to start texturing stage
|
By RenanFabricio - 3 Months Ago
|
Here's the polypaint colors in Substance after bake. I will do a gif at the end of the texture process do show the evolution.
|
By RenanFabricio - 3 Months Ago
|
First Pass on the texture
|
By RenanFabricio - 3 Months Ago
|
Second pass what u guys think ?
|
By RenanFabricio - 3 Months Ago
|
Getting there, so happy to finally to see her alive. Still needs some adjustments
|
By RenanFabricio - 3 Months Ago
|
|
By RenanFabricio - 3 Months Ago
|
More tests. Realize i wasnt able to make the eyebrow geometry work normally in facial animation just with transfering weights so i project it into the face geometry. My workflow will be posing her then adjusting the eyebrow geometry manually for the shots. As you can see its not perfect, the eyes are clipping as well as the tongue. Does anyone knows how i could fix this? If i dont find a solution its fine but i wanted to see her animating testing without those errors.
|
By RenanFabricio - 3 Months Ago
|
eyes fixed \m/_
|
By RenanFabricio - 3 Months Ago
|
Setting the character inside Marmoset
|
By RenanFabricio - 3 Months Ago
|
Blocking first pose. Noticed some parts of the texture that i would like to work more, like the hand area
|
By RenanFabricio - 3 Months Ago
|
Nothing better than rest your eyes for some hours so you can come back and notice something is off. Since i'm aiming for a fortnite style, o notice everything was really desaturated. So i did a correction pass in photoshop and now i changed the textures
|
By RenanFabricio - 3 Months Ago
|
I ve also noticed that because the character inside CC4 looks really saturated, so i got used to that color. Does someone knows why this happens? I only imported the Albedo/Basecolor textures and normal maps into CC4 scene.
|
By ThatNewID - 3 Months Ago
|
Yeah I've seen that happening. I think it's due the post effect/contrast effect that gets applied to the viewport. You can disable it here.
|
By RenanFabricio - 3 Months Ago
|
@ThatNewID Thank you!
|
By RenanFabricio - 3 Months Ago
|
Posing for the Concept`s original pose
|
By RenanFabricio - 2 Months Ago
|
So thats concludes my entry ! I wish luck to everyone, heres one of the videos i made
Post Apocalyptic Warrior https://youtu.be/qEPkQqnu8HQ
|
By RenanFabricio - 2 Months Ago
|
Oh yeah, least but not least. I had to recreate this meme.
|