Unreal Engine plug-in CC UE Control Rig is Available Now !


https://forum.reallusion.com/Topic552285.aspx
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By HansRL - Last Year
Welcome

Reallusion continues its legacy of advancing character design and animation workflows across premier 3D software platforms. With the introduction of Unreal Engine 5.4, Reallusion proudly presents CC UE Control Rig, empowering Unreal Engine users to seamlessly animate CC characters using the familiar Metahuman interface for full-body animations. To mark this milestone, Reallusion is releasing two complimentary sample characters, Nia and Kevin, which can now be downloaded for free.

The CC Control Rig, meticulously crafted using Unreal Blueprint, is compatible with both Unreal Engine versions 5.3 and 5.4. It can be effortlessly integrated with essential tools including CC Auto Setup and Unreal Live Link to streamline the workflow from Character Creator to Unreal. Direct character transfer, automatic digital human shader assignment, and simplified control rig setup are just a few of the benefits that CC UE Control Rig adds to the developer’s arsenal.




CC characters enable a versatile character and motion ecosystem powered by Reallusion offerings
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Despite Unreal Engine 5.4’s recent introduction of UE Modular Control Rig and notable advancements in Metahuman animation, preparing fully customized or original IP characters for UE animation remains difficult. Addressing this challenge head-on, Character Creator offers unparalleled freedom in character customization, streamlined ZBrush pipeline integration, and access to the diverse Reallusion content ecosystem. By employing CC topology, full auto-rigged characters, whether they be realistic humans, cartoon personas, or humanoids, can be smoothly transferred into Unreal Engine.
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Beyond characters, Reallusion provides an extensive array of ActorCore mocap animations. Once a suitable motion pack is chosen, dynamic animations within iClone can be effortlessly deployed or generated. These animations can then seamlessly import into Unreal via LiveLink or FBX, resulting in substantial time savings in production.

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Complete support for the CC3+, AccuRIG, and ActorCore crowd characters

Aside from providing extensive support for CC characters, the CC UE Control Rig also accommodates custom-made models by having biped models undergo the automatic rigging process in AccuRIG. Moreover, when dealing with large 3D crowds, movements of low-poly characters sourced from ActorCore can be tweaked using the UE Control Rig, enabling adjustments to facial expressions and body movements. By integrating these capabilities with CC mesh decimation tools and iClone Crowd Simulator, massive crowd simulations can be readily incorporated into any project at minimal production cost and time.
For those eager to delve into an enhanced character creation experience, Reallusion warmly invites users to download Character Creator for free. Enthusiasts of all skill levels can unlock advanced functionalities and a wealth of content for a deeper engagement in the creative process.

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Fulling the needs of final-stretch production in Unreal Engine

The CC UE Control Rig empowers directors and animators to effortlessly refine CC characters' facial  expressions and postures within Unreal Engine for the ultimate polish on a finished production. This tool facilitates smooth integration of characters into their environments, precise interaction with objects, and even reach constraints such as hand or foot placement on moving vehicles. Moreover, harnessing CC characters enhances the creation of expressive talking animations, realistic wrinkle dynamics, and refined body and gesture controls.

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Charles Chen, Reallusion CEO, notes: “Our long-term aim has been for CC to stand as the premier solution for original, animatable characters in Unreal. With the introduction of CC UE Control Rig, we've taken the final step towards full CC character integration to achieve that vision.”

Free Reallusion plugin and sample projects are accessible to all enthusiasts

CC UE Control Rig is a complimentary plugin accessible for download on the UE Marketplace. To encourage widespread adoption to the robust and practical features of CC UE Control Rig, Reallusion is providing two sample projects, Kein & Nia, for free download.


To access further details and download Character Creator, please visit Reallusion's website.

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Related resources


By Wyrmaster - Last Year
So I just paid $700 for Unreal Live Link at the beginning of the month for CC4/Iclone and you are giving the CC4 part of it away for free?
By Marky_29 - Last Year
Just to let you know. The Utility CC_CR_Picker widget doesn't seem to work in Unreal 5.4.1 (even if its installed from the epic launcher using 5.4). Also tried upgrading a previous version. All working fine in 5.3
By animagic - Last Year
Wyrmaster (5/30/2024)
So I just paid $700 for Unreal Live Link at the beginning of the month for CC4/Iclone and you are giving the CC4 part of it away for free?

I don't know what you paid for, but Live Link itself has been free for indies for a while.

https://www.reallusion.com/iclone/live-link/unreal-engine/indie.html
By rosuckmedia - Last Year
Hi Hans RL
thank you for the information.
Cool news 👍👍
Greetings Robert
By Wyrmaster - Last Year
3D Character Creation & Animation - Reallusion Software Store

What is this I paid for then?
By davood.kharmanzar - Last Year
hey,
is it possible to recompile plugin to use it with unofficial-custom build of unreal 5.3 or 5.4?
By AutoDidact - Last Year

Wyrmaster (5/30/2024)
3D Character Creation & Animation - Reallusion Software Store

What is this I paid for then?




Did you click the link that takes you to the page to request a  free indie license based on your income etc.
https://forum.reallusion.com/uploads/images/cfc4eaf7-498f-481d-a47f-4821.png

By Danny McGrath - Last Year
I'm curious as to why these rigs (which are fantastic resources by the way, so thanks) are still built on the UE4 skeleton? UE5 is a few years old by now so why not build them on the 5 skeleton? 
The animation quality is superior on the newer mannequin skeleton. 
By SeanPollman - Last Year
Danny McGrath (7/3/2024)
I'm curious as to why these rigs (which are fantastic resources by the way, so thanks) are still built on the UE4 skeleton? UE5 is a few years old by now so why not build them on the 5 skeleton? 
The animation quality is superior on the newer mannequin skeleton. 


Not a single reply to this and it destroys me. we are on UE5.4, soon to be UE5.5 and still CC uses the UE4 rig. Sure would be nice if this tool was actually useful to me, since I paid for it, CC3 and the CC4 upgrade. I wont update to CC5 if they continue to NOT implement the things that would actually be useful. Don't even get me started about not being able to export character morphs, that is the dumbest thing possible. 
By Peter (RL) - Last Year
SeanPollman (9/10/2024)
Danny McGrath (7/3/2024)
I'm curious as to why these rigs (which are fantastic resources by the way, so thanks) are still built on the UE4 skeleton? UE5 is a few years old by now so why not build them on the 5 skeleton? 
The animation quality is superior on the newer mannequin skeleton. 


Not a single reply to this and it destroys me. we are on UE5.4, soon to be UE5.5 and still CC uses the UE4 rig. Sure would be nice if this tool was actually useful to me, since I paid for it, CC3 and the CC4 upgrade. I wont update to CC5 if they continue to NOT implement the things that would actually be useful. Don't even get me started about not being able to export character morphs, that is the dumbest thing possible. 


As I understand it from the dev team, the reason we can't currently convert to the Unreal 5 structure is because the number of spines is significantly different which causes technical issues yet to be overcome. However, as Unreal 5.4 already provides a way to do the retargeting, the issue can be easily overcome for now on the Unreal side.
By SeanPollman - Last Year
Peter (RL) (9/11/2024)
SeanPollman (9/10/2024)
Danny McGrath (7/3/2024)
I'm curious as to why these rigs (which are fantastic resources by the way, so thanks) are still built on the UE4 skeleton? UE5 is a few years old by now so why not build them on the 5 skeleton? 
The animation quality is superior on the newer mannequin skeleton. 


Not a single reply to this and it destroys me. we are on UE5.4, soon to be UE5.5 and still CC uses the UE4 rig. Sure would be nice if this tool was actually useful to me, since I paid for it, CC3 and the CC4 upgrade. I wont update to CC5 if they continue to NOT implement the things that would actually be useful. Don't even get me started about not being able to export character morphs, that is the dumbest thing possible. 


As I understand it from the dev team, the reason we can't currently convert to the Unreal 5 structure is because the number of spines is significantly different which causes technical issues yet to be overcome. However, as Unreal 5.4 already provides a way to do the retargeting, the issue can be easily overcome for now on the Unreal side. 


I have had mixed results, the positions of the bones dont really match and the fingers are always super weird. If Reallusion provided a pre-configured retargeter template that would at least be helpful and solve that issue. 
They could also export to the UENF skeleton, which is a game ready skeleton that is based on but not as complex as the Meta Human skeleton. 

The UENF skeleton is in several places but most recently I got it from the Motion Matching template.