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By K_Digital - 2 Years Ago
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Hello, ive been trying to convert an imorted mesh to terrain. Iclone 8.32 always stops working at 24%. Sometimes on ludicrously small meshes the convert works, on anything else nothing happens, not even after 30 minutes, it just sticks to 24%. Is anyone else having this problem ?
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By Nirwana - 2 Years Ago
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While this not something I would normally need, I tested this with a small landscape. The process finished, but I'm not sure how long it took, since I was surfing the net while iClone was doing its thing. I'm guessing the red lines have something to do with collision detection.
NB: I'm adding the screenshot as an attachment so that the forum software won't reduce the resolution.
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By mark - 2 Years Ago
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Does it happen with all meshes you try to convert?
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By K_Digital - 2 Years Ago
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I ve been trying to convert meshes from software like Gaea and Terresculptor . With Gaea it doesnt seem to work at all. Importing them does work, but not converting. Gaea meshes appear extremly small , 3D Xchange sais "too small", and Iclone sticks at 24%. Obj meshes from Terresculptor seem to work sometimes but i can not say exactly when. Perhaps i misunderstand that Terrain conversion thing. I was hoping to use one of these spectacular Gaea Landscapes withing Iclone as a terrain. The current test conversion on the mesh below goes on with high GPU usage for at least 20 minutes now, Iclone sticking at 24%.
https://rjkole.com/p_temp/t1c.obj
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By 4u2ges - 2 Years Ago
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Terrain is a large self-mesh physics collision shape. Converting 0.5M polygons into collision shape is unrealistic and it might take forever. Import that into CC, LOD it to 50K with Polygon Reduction Object, send it to iClone and convert to terrain (you are not going to get all those details though). I would not recommend going over 100K for the mesh height terrain.
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By K_Digital - 2 Years Ago
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Thanks 4u2ges , that was an excellent hint. Poly Reduction let me convert that mesh withing seconds. Lost some details, but turned out better then expected.

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By Nirwana - 2 Years Ago
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If you want/need the higher-poly version for rendering can you not use both, the low-poly as a terrain to place the character(s) and the high-poly for rendering (once the character is in place)?
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By K_Digital - 2 Years Ago
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I guess this (high poly) would work only with static scenes, for animations you need the smaller terrain IIRC. If not i would love to read how to do so.
PS: I played around a little with terrains now, looks like that custom terrains are way better to handle as the inbuilt Iclone Terrains. At least what details is concerned.

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By 4u2ges - 2 Years Ago
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As Nirwana mentioned, you have to use both (hi and low poly versions). Low poly as terrain and hi poly as actual terrain-prop for rendering.
You may even have both at the scene at the same time. Since hiding terrain makes it inactive, you may set material opacity to 0 before converting low poly version to terrain. You'd only see physics bounding (red lines) while selecting it. And then have hi-poly as prop.
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By K_Digital - 2 Years Ago
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Thank you ! The problem is that when importing a mesh and adding a diffuse (color) map from my terrain generator i need to adjust the modify Panel->UV settings (beneath tesselation) which can only be done with the low poly mesh. This function crashes CC/Iclone also when doing this on high poly meshes. Unfortunatley my software (terresculptor) doesnt export fbx or obj together with the nessecary maps, so i have to do this manually in CC/Iclone. I am shure there is another way, but i havent found out yet.

EDIT: Well i guess you have to find a compromise beetween what CC/IC can handle and LOW/High Poly, the below took CC about 10 Minutes and may be considered as High Poly :-)

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By 4u2ges - 2 Years Ago
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i need to adjust the modify Panel->UV settings (beneath tesselation) which can only be done with the low poly mesh. This function crashes CC/Iclone also when doing this on high poly meshes. That is why need to lean Blender, which does all those basic things much more efficiently.
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By Nirwana - 2 Years Ago
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Well i guess you have to find a compromise beetween what CC/IC can handle and LOW/High Poly, the below took CC about 10 Minutes and may be considered as High Poly :-)
I guess so. At least if you want everything to end up in iClone. However, If you are really interested in high-poly landscapes, I would strongly suggest importing the iClone character(s) into a different 3DCC and finishing everything there.
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By animagic - 2 Years Ago
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Nirwana (5/24/2024)
Well i guess you have to find a compromise beetween what CC/IC can handle and LOW/High Poly, the below took CC about 10 Minutes and may be considered as High Poly :-)
I guess so. At least if you want everything to end up in iClone. However, If you are really interested in high-poly landscapes, I would strongly suggest importing the iClone character(s) into a different 3DCC and finishing everything there.
Easier said than done...:unsure:
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By K_Digital - 2 Years Ago
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@ 4u2ges if i just woulnt hate blender so much .-///
As a matter of fact, i had the idea of making an fbx with blender today, but adding a simple texture is such a complicating task that i gave up on it. I find the blender navigation extremly confusing an unlogical.
BTW: The iclone terrain deserves an update in my opinion. The current state seems the same as in Iclone 5 assuming from an Iclone 5 tutorial.
I guess so. At least if you want everything to end up in iClone. However, If you are really interested in high-poly landscapes, I would strongly suggest importing the iClone character(s) into a different 3DCC and finishing everything there. Any suggestions ? Unreal , Unity ? Please not Blender :D:D
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By Nirwana - 2 Years Ago
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Easier said than done... Yeah, sure, any new (complex) software requires learning. The thing is how important are those things to you that your 3D current software can't do well or perhaps not at all? Do you want them badly enough to spend the expense and time on new software? In my case, I had been using Cinema 4D on and off for years before I even really heard of iClone (my first iClone version was 7), so for me it's iClone that still requires getting used too (not that I'm a C4D "expert" by any means). As I said before in this forum, I only use iClone/CC for the things that software is good at, i.e. creating and animating characters because, as far as I'm concerned, C4D sucks in that regard (in fact, if it weren't for iClone, I wouldn't even bother with character animation at all). However, everything else such as assembling scenes, camera work, lighting, physics and particles simulation, cloth-simulation, fire-simulation, fluid-simulation (the latter requires X-Particles, a paid plug-in) and, of course, final rendering, I'd much rather do in C4D.
Any suggestions ? Unreal , Unity ? Please not Blender I have no experience whatsoever with Unreal or Unity (I don't even play computer games), so I can't say anything about either. I did briefly try Blender, but I have a hard time wrapping my head around the UI and general look and feel of the program. The only other software I can speak about somewhat knowledgeably is Cinema 4D, but that program is not cheap. And it also takes a lot of learning but that is true of pretty much every full-featured 3DCC software. Again, the question is what is getting what you want (e.g. high-poly landscapes) worth to you?
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By animagic - 2 Years Ago
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@Nirwana: I am at an age (just like Mike Kelley) were time is precious and investing years in getting really good at using another software is just not feasible for me. So I am aware of and live with the current limitations of my current setup.
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By Nirwana - 2 Years Ago
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@animagic Yes, I get that. I'm not exactly a spring chicken either. It is true that becoming "really good" at something (not just software) takes (many) years of learning and practice, but it may be possible to learn the basics in far shorter time. Since I only use certain functions/features of iClone, I don't bother to study the manual and all the tutorials from cover to cover but rather on a "need to find out" basis. And as I said before, although I have been using C4D for many years, I'm no way near as proficient as some others, but then again, for what I do in terms of 3D animation, I don't have to be.
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By 4u2ges - 2 Years Ago
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As a matter of fact, i had the idea of making an fbx with blender today, but adding a simple texture is such a complicating task that i gave up on it. You picked a wrong task, that is the one thing you would not want to do in Blender unless you proficient with nodes system (procedural or texture maps). You can create a material in Blender, but texture it with ease in CC or iClone using substance or some textures.
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By K_Digital - 2 Years Ago
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@4u2ges
You can create a material in Blender, but texture it with ease in CC or iClone using substance or some textures. I guess i havent understood (see picture above,modify Panel->UV settings) what exactly happens here. In my case i must select Z and apply in order to get my diffuse map projected properly on the mesh. But this will only work on low poly meshes. Would be great if can skip this with creating a material in blender.
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By 4u2ges - 2 Years Ago
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You are talking about creating a UV map - unwrapping 3D mesh into 2D space so you can texture it. This process is a science in itself and cannot be skipped for any 3D object unless you want it to only have a flat color. I suggest googling to understand UV unwrap purpose and how UV maps are generally created.
iClone/CC have very basic options for making UVs. BTW Planar by Z axis (basically projected from top view) takes 3 minutes for 0.5M polys on my PC (not sure why it crashes on your computer).
But in Blender making a projected UV map takes a second. The equivalent is "Project from View (Bounds)" from UV menu.
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By K_Digital - 2 Years Ago
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This is so exiting. Thats exaxtly what ive been trying this morning. Though i went the wrong way, over Smart UV Unwrapping etc. where Blender got stuck again. Your video helped me alot. Thanks so much !
Here is what came out (CC4). I think thats about the maximum in concern of details for static scenes. All together a good day, ive leared somthing about UV Mapping and BLENDERRRRR ;-)
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