FACE TOOLS AND zBrush Polygroups


https://forum.reallusion.com/Topic551287.aspx
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By blackhawk - Last Year
According to the Welcome post last year for Face Tools, 
  • Polygroup SupportPredefined ZBrush polygroups streamline the design process by allowing designers to concentrate on specific mesh sections during editing. Polygroups play a crucial role in preventing brush overspills, particularly when working on border regions of the lips, eyelids, eyelashes, and more.
However, when I send an head over to zBrush it comes as one Polygroup.It should have predefined ZBrush polygroups. Is anyone experiencing this as well?