Limitations in using characters made with CC4 in videogames


https://forum.reallusion.com/Topic550716.aspx
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By bia.catal - Last Year
Hello. I'm new and perhaps I'm asking something which has been answered many times so far, but, due to my language limitations (I'm foreigner and I read/speak an elementar english, almost devoid of peculiar terms of the argument), I don't know what precise keyword to use in order to search for something related to my question(s), so I have to ask (again, in case: apologies beforehand, eventually).
I searched the web for "legal limitation in using cc4 characters in videogames", but the only match I got was about cloths' swapping: which is not a complete answer. Infacts I would like to allow the player to customize at least the color of the clothes, but what happens in such a case?
The complete general question is: what are in full all the limitations in using a character (or many characters) made in CC4 and exported as fbx for engines? Thanks.
By Peter (RL) - Last Year
Hi...

The page below should answer any questions you may have. It includes a chart showing what is permitted with each license type and there is also an FAQ.

https://www.reallusion.com/license/content.html

Basically the main restriction is that with the Standard or Extended license you may not use any Reallusion content in a character creation or customisation system.

So please take a look at the page above and if you still have questions, please let us know.
By bia.catal - Last Year
Thanks. I see that the current license (I am wrong in terminology?) for cc4 an headshot is labeled perpetual: is this more than extended?
By Peter (RL) - Last Year
Perpetual refers to the software (Character Creator 4, iClone 8, Headshot etc.). It just means that the software does not require a subscription and once purchased its yours forever.

The Standard, Extended and Enterprise licenses refer to the Content (characters, clothing, hair etc.). Having the correct content license allows you to use the content in commercial games and other applications including VR.
By bia.catal - Last Year
Ok and how do I choose which license when buying?
By Peter (RL) - Last Year
When you buy content from the Content Stores you will see an option to purchase the Standard or Extended license versions. The Extended License allows you to use the content in unlimited games and on an unlimited number of characters in commercial games or applications. For non-commercial games or applications only the Standard License is required.

Please Note: Not all content requires an Extended License. Motions and Props for example can be used in commercial games with just the Standard License.
By bia.catal - Last Year
Ok. I have to export 10 fbx characters and their rigs, who can be dressed a way in a level, and another way in another. No dress swap ingame by the player. The game is donationware. The standard is ok? And I have to communicate to you the game where I use them?
I ask you all this 'cause in the link you supplied there was mention to "CC Components: use on unlimited commercial characters": are these "cc components" always included into a simple mesh+rig, or are they excludable? Sorry, but I'm noob at terms.
By evilgremlingames - Last Year
Peter (RL) (4/12/2024)
Hi...

The page below should answer any questions you may have. It includes a chart showing what is permitted with each license type and there is also an FAQ.

https://www.reallusion.com/license/content.html

Basically the main restriction is that with the Standard or Extended license you may not use any Reallusion content in a character creation or customisation system.

So please take a look at the page above and if you still have questions, please let us know.


Wow.  I hope I have this wrong.  So I can't put a pair of shoes that I purchase from your store on two characters in my game?  I can only put them on a single character?  That completely prices me and most indy devs out of using your content store.  There are many MUCH cheaper alternatives available.  If I have to buy extended licenses for everything in your store, it's cheaper to use daz clothes or just hire someone on fiver.  Such a weird decision you've made with the licensing.  It's absolutely bizarre. 
By Peter (RL) - Last Year
evilgremlingames (7/23/2024)
Wow.  I hope I have this wrong.  So I can't put a pair of shoes that I purchase from your store on two characters in my game?  I can only put them on a single character?  That completely prices me and most indy devs out of using your content store.  There are many MUCH cheaper alternatives available.  If I have to buy extended licenses for everything in your store, it's cheaper to use daz clothes or just hire someone on fiver.  Such a weird decision you've made with the licensing.  It's absolutely bizarre. 


If you want to use Reallusion content on more than one character then you will need to purchase the Extended License version of that content. Once you have the content there is no limit on the number of characters or games it can be used in.

Unfortunately when you want to use content made by others for commercial use there are always additional costs involved. This includes Daz3D so please do check the licensing terms as you will likely find the cost is not as cheap as you may think for use in commercial games. The same applies to Fiverr. To hire someone to produce a large library of content for you would cost a substantial sum.

And let's be honest. If you make an Indie game that ends up making millions of dollars (Manor Lords for example) you won't be offering Reallusion a share of the profits. That is why we need to charge a higher license fee initially if that content is to be used in commercial projects.
By AutoDidact - Last Year
 There are many MUCH cheaper alternatives available.  If I have to buy extended licenses for everything in your store, it's cheaper to use daz clothes or just hire someone on fiver. 


Go have a look at any of the most popular games on steam right now
Not sure how their assets were developed
but they do not appear to be using Daz or CC4 Character bases/content so you might want to spend some time in some of the online indie game dev communities and seek some insights from them on how they are getting their game assets.
By evilgremlingames - Last Year
You're mistaken about daz pricing.  I get most of my assets for about 80% or more off and then pay between $10 and $25 for licensing.  Since that's almost always in a pack I am usually getting several outfits for the price of a single item with an extended license on from your store.   For my use, it's at least $50 to buy a single shirt or piece of clothing.  That's a price of $150 for a 3 piece outfit to buy from you.  I can get 6 to 9 (or sometimes more) complete outfits from DAZ for that price.  There are some complications with using daz items but dealing with them is well worth the cost savings.  I can get a quality complete custom outfit off fiverr for $150.  Seems wild to me that content licensing is so restrictive.  I've literally never seen anything like this.  I can not think of anybody else who has such a restrictive license.  It's obviously meant for a very specific use case.  And video games isn't that case.
By evilgremlingames - Last Year
Most of them were developed by professional teams with dozens of 3D modelers.  There are also many games that use DAZ assets.  If I could afford dozens of 3D modelers I would hardly care if I had to spend a couple hundred dollars on an outfit.
By Kyoko Studio - Last Year
evilgremlingames (8/10/2024)
You're mistaken about daz pricing.  I get most of my assets for about 80% or more off and then pay between $10 and $25 for licensing.  Since that's almost always in a pack I am usually getting several outfits for the price of a single item with an extended license on from your store.   For my use, it's at least $50 to buy a single shirt or piece of clothing.  That's a price of $150 for a 3 piece outfit to buy from you.  I can get 6 to 9 (or sometimes more) complete outfits from DAZ for that price.  There are some complications with using daz items but dealing with them is well worth the cost savings.  I can get a quality complete custom outfit off fiverr for $150.  Seems wild to me that content licensing is so restrictive.  I've literally never seen anything like this.  I can not think of anybody else who has such a restrictive license.  It's obviously meant for a very specific use case.  And video games isn't that case.


I have spent thousands of dollars on both Reallusion and Daz stuff. Reallusion has extended license which is around 1.xx to 3x that of standard pricing. Daz is $10 / $35 / $50 extra (depending on type of assets) for their "Interactive License", the equivalent of Reallusion's extended license. However, not all Daz sellers offer "Interactive Licenses" even if you want to buy one and if you want to use them in games, you need that interactive license. All price quoted are before discount.

But in the long run, Daz is offering much cheaper price because their discounts combos are insane, and they have way much more asset creators over there. Most of the stuff I bought from Reallusion are the core software and plugins, hairs, some clothing assets that are not available in Daz, and those super amazing motion packs. The rest are all Daz. Need to mix and match to get the best of both worlds...

NOTE: Yeah. Reallusion licenses are one of the most restrictive ones around. Need to contact them to buy an additional Enterprise license on top of standard/extended license if you want to use that in a game that allows players to change clothing etc that are bought in Reallusion or customize CC4 characters in-game, just like those typical RPG games. Not that indie friendly...