Iclone 8 Animation Walking with wood stick


https://forum.reallusion.com/Topic547815.aspx
Print Topic | Close Window

By lorenzo44 - Last Year
Hi everyone, Can you tell me how I can animate a walk with a walking stick? Any tips? is better to use the reach function, so the hand is connect to the top of the stick or attach the top of the stick to the hand? i think i need both functions, but how can animate ? Thank you

By gordryd - Last Year
Walking Stick (this assumes holding stick in right hand)

First add 3 things:
- Avatar
- Stick (I used a cylinder scaled to 5x/5x/100z)
- Default Box prop

For Avatar:
- Add walking motion (use one where arms 'swing' as close to desired stick motion as possible)

For Stick: 
- Move Stick to approx starting position near Avatar
- Move Stick Pivot to the area where the hand will grasp (Edit Pivot in Modify tab)
- Use Edit Motion to adjust Avatar's arm/hand to realistic holding position at pivot location
- Attach Stick to Avatar Base_R_Hand

For Box:
- Scale to 5x/5y/5z (this will be target for stick to 'look at')
- Move the Box to be even with the Left foot but off to the right of the body (this is where the stick will hit the ground)
- Link the Box to the Avatar Base_L_Calf

Final Adjustments

For Stick:
- In Modify panel, find the 'Look at' section and choose 'Pick Target'
- Select the Box as Target (the stick may jump to a new orientation)
- Change Look at Axis to -Z (this may differ based on the prop you use for the stick)

For Box:
- Move the Box around to your preferred starting location.  The Stick will 'follow' the box, which 'follows' the left foot action.
- Hide the box (either make a 'Dummy' or turn off visibility).

Press Play!


By 4u2ges - Last Year
You can use Reach function alone.
Given you already have a walking animation applied to the character.
Set the pivot point for the cane to the bottom (so that you may easily rotate it in respect to the ground)
At first frame you pose the hand at the top of the cane and then use Reach to the cane object with "Select Target and Keep Current Pose".
From there you only animate the cane on the timeline for realistic hand movement which would follow the cane, while maintaining position on the ground.
By gordryd - Last Year
I tried that (I think) and the wrist 'rotated' oddly when the cane moved (although I didn't do any add'l animation of the cane) -- probably operator error :)
By 4u2ges - Last Year
The thing is, that holding cane from the side, only allows kind of short movements and the hand would twist as it normally would in real live in this case.
Most canes have a handle to hold it from the top. This way the hand has plenty of room for rotation without deformation. I will show the animation shortly... :)
Yes, the animation requires manual processing, but the advantage is, a firm contact with the ground.

By 4u2ges - Last Year
So this is a 3 point loops to keep it firm on the ground.