By leelove - Last Year
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I could really use a nudge and a little help with what seems to be to be a simple project. But as a new user I am stuck. I should mention I have been a 2d Photoshop user for over 20 years so while I am a newbie iClone/CC4 user I am not a new user to software. Situation: Purchased a rig Cat model off of Sketchfab that is fully rigged. Imported the FBX and the FBX animation files no problem. I can move him around using the motions that are part of the rigging. Problem: I want to have the cat character talk but when I transfer the model from CC4 to iClone 8 and select Animation/Create Script to upload the audio file. Everything is grayed out. 1. Does anyone have any suggests of what to look for to find out where the issue is? 2. Is anyone willing to take a look at the model and see if you can understand what is going on? I suspect this is something and a bonehead move on my part but you never know. thanks in advanced.
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By Nirwana - Last Year
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As far as I know, the model needs to be compatible (e.g. a CC3+ character) for lip syncing in iClone, so if you buy a model via Sketchfab, I strongly doubt that that is compatible with the requirements of iClone, among other things, because it would need the appropriate blendshapes. iClone apparently recognized this incompatibility and won't let you create a voice script in the first place.
If you need a "cat" to talk, then you should probably look at a compatible model (since animals usually don't talk, realistic models are probably not set up for that; cartoon-look/anthropomorphized animals may work) from one of the Reallusion stores.
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By toystorylab - Last Year
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It does not really needs to be a CC3+ character to make it "talk". If it has a jaw bone where you can open the mouth you can set it more or less open for each vowel. I did this many times in 3DXChange and when I got it right you can do that within CC4 now... After this process you can use the simpler way to make it talk with "animation - create script - audio file". Sure this will be rudimentary and acculips will not work on this.
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By AutoDidact - Last Year
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Talking animals is one of the few areas where Daz Studio beats Iclone.
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By 4u2ges - Last Year
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You may look at this package of talking dog and cat converted to humanoids featuring an extended face profile compatible with Acculips. (6 motions are included with each animals) https://marketplace.reallusion.com/takling-cat-and-dog
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By Kelleytoons - Last Year
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Actually while Daz models CAN talk "out of the box" those same models can be easily used in iClone with Acculips:
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By AutoDidact - Last Year
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I am still a user of IC7/3DX7 pipeline and I am surprised that some new version of the “expression editor” toolset did not make it into Iclone 8 or CC4 for newbies ,like the OP, who can no longer get access to 3DX7 pipeline. It limits the appeal of being able to harvest Characters ,from completely outside the Reallusion content eco system, if you can’t rig the faces for full auto lipsinc & facial mocap The way I can with Blender with Faceit or Maya with Advanced skeleton.
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By 4u2ges - Last Year
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I am still a user of IC7/3DX7 pipeline and I am surprised that some new version of the “expression editor” toolset did not make it into Iclone 8 or CC4 for newbies ,like the OP, who can no longer get access to 3DX7 pipeline. Well, CC4 has Expression Editor, which is even more advanced than 3DX has. Moreover, you may convert most non-human animals into humanoid along with any motion files they have and then build a face profile either from available blendshapes (like DAZ), or make your own.
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By AutoDidact - Last Year
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Well, CC4 has Expression Editor, which is even more advanced than 3DX has. Moreover, you may convert most non-human animals into humanoid along with any motion files they have and then build a face profile either from available blendshapes (like DAZ), or make your own.Moreover, you may convert most non-human animals into humanoid along with any motion files they have and then build a face profile either from available blendshapes (like DAZ), or make your own. You know I had a vague memory of seeing such a feature during the many Iclone 8/CC4 promo videos after its release. Perhaps someone can hunt down a video of the process for the OP to use with his cat model.
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By leelove - Last Year
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Darn, I was hoping this was not the case. So this brings up the question... 1. If you have an FBX Rigged model that will import into iClone - Then what would you need to do to animate the cat to talk? - What is confusing is i see all kinds of non humoids that can talk. - What this was a model I created in Blender, wouldn't it be the same? - He is fullly rigged and can run, jump, yawn, etc.
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By leelove - Last Year
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Good suggestion. I am not familiar with this process but sounds like it might be the issue. I guess there is more this than I suspected. :(
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By leelove - Last Year
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Toystorylabs thanks. This gives me some hope this is possible. Do you know of any videos or tutorials on how to use the process you described?
There are a couple of reasons for going through this much trouble instead of buying another model. 1. The Learning Process I figured this could not be that hard and by teaching myself how to do this it would come in handy down the road. 2. I Like this Model The design of this model has the textures and color I needed so that is a big reason why I would like to use this model. 3. Its FULLY Rigged The creator already has fully rigged this cat and want to use this existing animation.

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By leelove - Last Year
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He yawns and looking at the bones and the rigging it looks to me like he should be able to talk. Can you tell from looking at this screen shot?

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By AutoDidact - Last Year
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leelove (2/5/2024)
He yawns and looking at the bones and the rigging it looks to me like he should be able to talk. Can you tell from looking at this screen shot? 
it is more a matter of iclone compatible blend shapes being needed for automated speech, such as Acculips and to create them you will need to use an EXTERNAL modeling/sculpting application such as Blender.
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By leelove - Last Year
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Thanks this is very helpful. I admit its a lot more than I anticipated. It is one of the situations where it is not complicated just move involved. I think my problem is I am juggling too many things at the same time. If were just doing 3D animation then this would not be an issue.
Thanks for the link, I will go back and watch this a couple more times. I need to find a friend who is 99% into iClone and Blender but needs some help with photography, lighting or IT stuff we can trade info. hehe Lee
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By toystorylab - Last Year
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Hey Lee, if you don't find a solution, I can check the cat in 3DXChange. But this will be rudimentary, a simple but individual open/close for each vowel...
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By 4u2ges - Last Year
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Here is your starting point for converting animals to humanoids with motions. Without this step you will not be able to use face features and visemes for making your animal talk.
It does not cover rigging (characterization) part, nor creating face blend-shapes. I just made one (Jaw Open as an example). But there are plenty of tutorials from RL covering that (one posted above).
You must have your animal as a prop with all motions already applied to perform. In the video I use a characterization profile I have created prior (you'd have to characterize the cat yourself).
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By leelove - Last Year
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Thanks I will definitely watch this and thanks for the input.
Here is a question for the gurus in the group... 1. How long should it take an iClone pro to modify my model ?
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