These are my 2 cents to the Replikant discussion:
You definitely can NOT compare both...
iClone is a professional animating software, Replikant is more a playground with very cool features which you professionally can use.
As an animator it is a great additional tool to fulfill clients needs, but no replacement for iClone... Though iClone needs an update for render.
I started with iClone in december 2015 and I had a lot of fun with it. Without iClone I probably wouldn't have been where I am now...
Though as soon I started with my Pipeline iClone to Unreal 3 years ago, I haven't rendered or set up a single scene in iClone anymore...
But every animation I made was based upon iClone animations I made in iClone and I sent to Unreal...
And I love working with iClone to make my animations. It is a very powerful tool!
And Replikant is just another tool in my box. But I love it...
We will see where the Replikant development will head to, for the moment the ability to adjust motions is very little.
And their "Easy story mode" where AI makes your animation is boring and not my cup of tea at all.
Though the integration of ElevenLabs is cool and you also can quickly use AI for script.
The characters are cool, esp. if you want to do some cartoon stuff...
Would I swap iClone with Replikant if I had to decide for one? No... Definitely no.
The iClone to Unreal route is way more powerful than Replicant.
Here are some more animations I made with Replikant: