My first test with Replikant


https://forum.reallusion.com/Topic547174.aspx
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By toystorylab - Last Year
No iClone or Character Creator involved here and I don't want to offend Reallusion,
but Replikant is definitely an interesting app...
THOUGH I hope we can soon import our iClone animations and Character Creator actors!


By AutoDidact - Last Year
Replikant is definitely an interesting app...
THOUGH I hope we can soon import our iClone animations and Character Creator actors!THOUGH I hope we can soon import our iClone animations and Character Creator actors!
What Would be the advantage of importing Iclone /CC4 Characters into replicant as opposed to Unreal engine for rendering.
By toystorylab - Last Year
AutoDidact (2/4/2024)
What Would be the advantage of importing Iclone /CC4 Characters into replicant as opposed to Unreal engine for rendering.

No advantage as Unreal is superior. Replikant is based upon Unreal 5 (5.2 current, devs working on switch to 5.3)
but several things are simplified. For quick videos, esp dialogue, presenter, ... it is a really cool app.
It has built in AI for speech, script, generate AI image for background, ...
The use of iClone animations and our CC characters only would expand the animation/character library.
By AutoDidact - Last Year
it is a really cool app.
It has built in AI for speech, script, generate AI image for background, ...It has built in AI for speech, script, generate AI image for background, ...
Ok well that is a clear advantage for Replikant in attracting “lay people” ,to their eco system, who wont have to learn  complex character & environment export pipelines from Iclone or some other 3D application.
Good on them!!
By animagic - Last Year
Looking at some demos, I wasn't really too impressed with the flailing arm gestures during dialogs. It is indeed very basic and no substitute for skill...:unsure:
By AutoDidact - Last Year
animagic (2/5/2024)
Looking at some demos, I wasn't really too impressed with the flailing arm gestures during dialogs. It is indeed very basic and no substitute for skill...:unsure:




Yeah I noticed that too.
I think their likely target demographics are youtubers
and other “social Media” users
Not animated filmmakers
which is why I doubt they will ever bother enabling import of characters from Iclone or other 3DCC’s.

By toystorylab - Last Year
The "Easy Story Mode" is quite boring and not my cup of tea at all, but you can start from scratch.
The integrated AI speech to lip-sync (ElevenLabs, Open AI and Google) is very handy, Lip-sync is not so accurate as Acculips though. 
There are some really cool characters, esp if you want to do cartoony stuff...
Anyway, this definitely will not replace my beloved pipeline iClone/CC/Unreal but in addition it might help fulfilling clients needs...
If you have experience with Unreal sequencer, you quickly find a way to be creative with this...
Here is a short I made in the last two days:


By toystorylab - Last Year
These are my 2 cents to the Replikant discussion:
You definitely can NOT compare both...
iClone is a professional animating software, Replikant is more a playground with very cool features which you professionally can use.
As an animator it is a great additional tool to fulfill clients needs, but no replacement for iClone... Though iClone needs an update for render.
I started with iClone in december 2015 and I had a lot of fun with it. Without iClone I probably wouldn't have been where I am now...
Though as soon I started with my Pipeline iClone to Unreal 3 years ago, I haven't rendered or set up a single scene in iClone anymore...
But every animation I made was based upon iClone animations I made in iClone and I sent to Unreal...
And I love working with iClone to make my animations. It is a very powerful tool!
And Replikant is just another tool in my box. But I love it...
We will see where the Replikant development will head to, for the moment the ability to adjust motions is very little.
And their "Easy story mode" where AI makes your animation is boring and not my cup of tea at all.
Though the integration of ElevenLabs is cool and you also can quickly use AI for script.
The characters are cool, esp. if you want to do some cartoon stuff...
Would I swap iClone with Replikant if I had to decide for one? No... Definitely no.
The iClone to Unreal route is way more powerful than Replicant.

Here are some more animations I made with Replikant:




By AutoDidact - Last Year
In my opinion DNA block is in a position to take advantage of UE5 in a way Epic sort of dropped the ball with the Metahumans.

while simultaneously offering a complete alternative animated Character ecosystem to both Daz and Reallusion.

They promise that there will always be a base (limited) free version so that competes directly with Daz studio
and even when the inevitable  monthly paywall is implemented, they offer easy prefabbed ,AI assisted ,create on demand ,animated scenes
with UE5  render quality that total newbies can create without investing large upfront payments in the Reallusion ecosystem of software and content.

This will be the trend going forward.
By StyleMarshal - Last Year
Yeah , the goal of Replikant is to be as easy as it can be with the render power of UE5's RTX raytracing and lumen but without all the complicated Gaming BP stuff.
But like Toy said , the power of IClones Animation tools is missing , so importing animations and own Characters is still needed....
By AutoDidact - Last Year
But like Toy said , the power of IClones Animation tools is missing , so importing animations and own Characters is still needed....


Not necessarily…
How do you think Daz inc has survived this long with utter crap “animation” tools( No IK system) and only supporting
their genesis models or older Poser models they created back before Daz studio was developed.
Well this looks like a similar  business model but better quite frankly.

They are clearly planning to monetize
their own eco system “experience” generated by AI and  prefabbed scenes and content built around the realtime environment of UE5.
and targeting the social media demographic
their monthly sub plans will likely be tiered in a way the keep users within their ecosystem with higher price for their more “premium” content.
while the free user will have only base content and figures
maybe even limits on animation length with incentive to upgrade .



I see no logical business incentive to build such a platform
where your target user base has a free high quality render engine(in UE5) where you provide the free Eleven labs voices
charge them an affordable  monthly sub fee only to tell them they need to go to a completely different 3D Character ecosystem( Reallusion)
subject them to Reallusions restricive content EULA and a $900 entry fee for IC8/CC4 before they can even begin to start exporting Characters and animations back to the DNA block ecosystem.


Even if they implemented generic FBX import in the future
there is still the matter of rig compatibility with their clothing assets and facial mocap/animation system so I would be very surprised to see any of that  happen.  

By StyleMarshal - Last Year
Yeah , sounds interesting ...
It can be interesting for IClone users as another powerful but way more easy Render Engine , like Omniverse or UE5 
Replikant is a packaged game of UE5, based on Blueprints and code ...
Reallusion has already created the live link to UE5 , so it would be easy to connect to Replikant ... (packaging)
Replikant has the license to use Meta Humans in a different ( Skeleton ) way, so Epic could be behind Replikant ... I don't know

By AutoDidact - Last Year


Replikant is a packaged game of UE5, based on Blueprints and code ...
Reallusion has already created the live link to UE5 , so it would be easy to connect to Replikant ... (packaging)



In that case there would have to be permission given by Replikant for Reallusion to essentially “MOD “their custom game code on the dubious premise that Reallusion can provide better looking characters and animations but they come with their own EULA restrictions that existing replikant subscribers have not agreed to( and may not wish to)

Even if Reallusion offered some huge financial incentive
(Doubtful as Rl already has its own Live link to UE5)
it is unlikely that Replikant would agree to such a thing.

In general making a third party the top tier content provider in your business model is a recipe for disaster as
this is exactly what happened the Vestigial poser software.

They started in the late 1990’s with their own primitive poser native figures and software called “fractal designs Poser”
Then along came little company called Zygote who specialized in human figures

TLDR: Zygote begat Daz who provided far better looking figures that the various owners of Poser gladly accepted & became complacent enough to never invest in high quality figures of their own for years.
Daz later decided “why rent a figure platform when we can build our own to support our content and advanced new Genesis models”.
And to this very Day Poser languishes in near total obscurity on full life support from the sales of Daz genesis content on their own Marketplace over at renderosity.com
For a while it seemed Reallusion was making the same mistake by depending on the better looking Daz genesis models during the IcIone 5-6 era. but quickly realized they needed their own family of higher quality base models and developed Character creator .
and the moment they did that Daz burned all bridges with Reallusion.