Issue with Jaw Weight and adjust bone in CC4 and AccuRig


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By GamesAlchemist - Last Year
Hi I've weighted my humanoid model using Accurig in CC4 and done all my custom weighting around the body to fix any issues and got to the face and started weighting the jaw realising it was in the wrong position. I've tried using adjust bone to move the jaw into the correct position and when I now try to weight the chin or jaw area the mesh inverts into the face. I've realised when returning to accurig that the position of the jaw returns to its original position in CC4. It looks like the weighting may be trying to return to its original position as I have not properly moved the jaw joint using adjust bone. I seem to remember there was a different method to move the jaw bone in CC3 so I'm not sure if using adjust bone to move it is the correct method or there is possibly a bug and adjust bone is not working correctly. I don't want to have to go through the accurig bind pose again as I will have to re weight everything so just wanted to ask if anybody has any quick ways of trying to resolve a wrongly placed jaw bone? Is adjust bone the correct method of moving the jaw after the character has been weighted? (when weight was applied to the jaw bone before using adjust bone the weighting worked fine)https://forum.reallusion.com/uploads/images/7c809a7b-2870-4925-9655-97cf.pnghttps://forum.reallusion.com/uploads/images/164e47a5-8cd0-4b53-b14c-c7d5.pnghttps://forum.reallusion.com/uploads/images/3c5e4a26-cf15-437c-a339-ff86.png