The cc4 v4.4 version has a position offset in the character root bone imported into ue5.3.2.


https://forum.reallusion.com/Topic545519.aspx
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By 445052020 - 2 Years Ago
The x value of the root bone is: 0.027946. The y value is: -4.319583. This will cause the rotation animation I have already done using the cc4 bone to be offset. I hope it can be fixed in the next version.
The temporary solution is to manually enter a value in the transformation option when importing fbx to offset the offset value.
https://forum.reallusion.com/uploads/images/0d0db0ed-c4ea-4d62-9241-226c.png

https://forum.reallusion.com/uploads/images/1e9e4004-57f4-4e27-a07d-3158.png