Character Parts have different z-space value (?)


https://forum.reallusion.com/Topic543184.aspx
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By Kenneth Silver - 2 Years Ago
Hey! This is a problem I've had multiple times and I had hoped this would have been solved by now with CA5 but... (my first CA5 vector test) - this happened to me tons in CA4 as well. I solved it somehow "back then" but I really don't remember how I did it.
I tried to search the the issue but all i got was z-questions about das and character creator and iclone...

Can anyone explain how a flat 2d character can have components with different z-space? Driving me nuts! Where can i change it? Where can i "zero out" all the components? 
https://forum.reallusion.com/uploads/images/de2947a4-a2f0-497d-8ff6-f836.jpg https://forum.reallusion.com/uploads/images/37a7fd2d-2d6b-4d37-9a83-8015.jpg
This is the underlying problem:
Even though something is technically, physically behind another object, it's somehow in front because the face has different z-space value. The character is clearly behind the desk but it's still in front of it. 
https://forum.reallusion.com/uploads/images/03256a9b-e279-4ade-b761-79a4.jpg
https://forum.reallusion.com/uploads/images/5d96476f-16ba-4e4f-a7ea-a5bc.jpg
Any ideas?