Higher Topology on Base Models


https://forum.reallusion.com/Topic540356.aspx
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By zancoisrice - 2 Years Ago
So I customized the Camila model to get the benefit of the facial morph targets and it works great. However, when I did the same to Kevin I realized the base model does not have enough topology to match my model. It's way too dependant on normal maps. If there could be an upgrade to the topology count on the base CC4 models that would really benefit high poly model workflows.
By 4u2ges - 2 Years Ago
Try Subdivision. There are 3 levels, which could pump topology to up to 2M polygons.

https://forum.reallusion.com/uploads/images/a5afaa8e-670e-4afb-9575-dd33.jpg
By zancoisrice - 2 Years Ago
I need it to work with GoZ. Will a subdivided Kevin model export to Zbrush? 
By 4u2ges - 2 Years Ago
I do not have Zbrush, but I am sure you cannot export subdiv model out for the round trip.
You can export it out with hi-poly, but only one way without the return back as CC Base.
Or else you may bring it back as Humanoid though.
By zancoisrice - 2 Years Ago
Precisely why this is a wishful feature. 
By Peter (RL) - 2 Years Ago
If you wish to get a feature request considered, please remember to post it in the Feedback Tracker. The tracker is monitored directly by the relevant dev teams. In addition, it allows other users to support your request with the most requested suggestions normally getting higher priority. 

To use the Feedback Tracker, please click the link below.


Thanks.