cduensingiii (6/16/2023)
If there is a a crossover workflow here, that I can import a model from ZBrush, rig it up, add textures to it and then export animation and models to Blender, I'd push the buy button in second, but I'm afraid that isn't the case, and that I pretty much can't use custom models in CC4, apart from sculpted morphs to the built-in models.
Yes you can import characters from almost any source rigged or unrigged. If unrigged you can rig them first in CC4 then take the model through the characterization process to make them compatible with the 1,000's of animations available from our library. You can then export in FBX format to the software you wish. CC4 has pre-set export options for all the most popular 3D software and game engines.