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By ikrowni - 2 Years Ago
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Hello I purchased iclone8 and CC4 a few months back. I created a character that I liked but then life got in the way and I haven't had much time to play with my new tools. Im a novice to 3d art so maybe I just did something dumb.
When I click to test the character with the (full face) animation I see my characters eyeslids moving around by the eyes are not moving.
I played around with different settings trying to figure it out but never did. I exported the character to blender using the blender pipeline plugin. When the character is loaded into blender I can control the eyes to move them around just fine.
Does anyone have any clue to what I might have done that caused the eyes to disconnect from the animations I'm CC4?
Anyways thanks for any help you can provide.
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By Peter (RL) - 2 Years Ago
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Hi...
Can you explain a little more about the character you are having problems with?
For example, is the character a standard CC3+ character you created entirely in CC4 or is it a Humanoid (Non-Standard) character imported from other software?
Also if you load the default CC4 Kevin character and run the Full Face calibration does this work correctly?
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By derkaz - 2 Years Ago
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This happened a lot to me when I was testing out the trial. This is a partial workaround as you still have to manually align the eyeballs/teeth.
Steps: Open your character that has the issues File > Export > Nude character in bind pose
Load neutral base in Modify - Attribute Tab Create > Morph Slider Editor ^ and set the Target Morph to the Obj you exported earlier
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