By hansolo007 - 2 Years Ago
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Hi all, Does anyone know of a way to easily move the pivot point/gizmo of an animation clip to the worlds origin? I know I can manually modify it by zeroing out the offset in the 'Motion Direction Control' position and then offsetting the torso of the character with a motion layer, but it feels like there's probably a much simpler way to do this. Ie something similar to a 'Sample Root to Origin' function.
Image below for reference. The gizmo on the guy in the background shows his current pivot, and the 'ORIGIN' label is where the world's origin is. I need to align a bunch of motion clips similar to this, to the worlds origin so that the livelink to UE5 works properly (if not, the offset in Unreal doesn't carry over correctly). Thanks!

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By animagic - 2 Years Ago
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I don't know if this will help in your case, but the easiest way for me to move and/or rotate a clip is to link the character to a prop and then to reposition to prop, in your case to the origin.
This is probably an old-fashioned way of doing this...:unsure:
After you repositioned the character this way, you should be able to create a new clip positioned at the origin by doing a Collect Clip.
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