Hi there!
Yes, I animated this character in iClone (v7 at the time). She was also built and created in Character Creator 3, including adding the mechanical arm -- a great asset from SketchFab (I think?) that I modified a bit in Substance. I think most of us Reallusion creators will recognize the character's coat too -- that was also given some wear and tear in Substance. And her hair was done in Maya Xgen (as best I could :)
I initially tried working with the Rokoko mocap suit (Smartsuit v1), but unfortunately I could not get it to work in my space and was getting less than desirable results. But for this particular animation, I did get a decent working foundation and then cleaned up and modified as best I could in iClone.
The landscape is indeed using some RVT and Ultra Dynamic Sky/Weather is really helping! The final look, for this demo, is also accentuated by a film look filter I have in Premiere (and now in Resolve) -- it gives me some grain and I do soften the rendered image a bit to take away those Unreal "hard edges," and just to give me the look I feel is right for this piece.
This was all rendered out using a 2080ti on a mid-range system, so I really couldn't render all shots out at full UHD (think I was using 2880x1620 to get as close as possible). I believe I was using Ray Tracing and GPU lightmass for these shots. Of course, now testing with UE5, Lumen, etc, but definitely need to step up to a better GPU!
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