Unreal Engine (using CC3 and iClone 7) - Clip for Short Film Proof of Concept


https://forum.reallusion.com/Topic532592.aspx
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By rsaitzyk - 2 Years Ago
Hi all!

Posting here on the forums for the first time.

This is an edited clip created entirely in Unreal Engine (at the time 4.25-4.26) and with CC3 and iClone 7. Currently I'm rebuilding this scene in UE5 along with creating others based on the script.

Continued thanks to all the help, advice, and support posted on these forums!



Best,

Robert 
By 3DChick - 2 Years Ago
Looks fantastic!
By rosuckmedia - 2 Years Ago
Great Work๐Ÿ‘๐Ÿ‘
Greetings Robert
By StyleMarshal - 2 Years Ago
Cool !  ๐Ÿ‘
By rsaitzyk - 2 Years Ago
Bassline303/ StyleMarshal -- thank you so much for taking a look at the clip! I appreciate all your insight and continuing tutorials. They have been MOST helpful with this project and for my own learning.
By LarryPlane - 2 Years Ago
Very cool. What was your workflow? Did you animate in iclone?
By thebiz.movies - 2 Years Ago
Very intriguing. Good set design and mysterious vibe.
By rsaitzyk - 2 Years Ago
Hi there!

Yes, I animated this character in iClone (v7 at the time).  She was also built and created in Character Creator 3, including adding the mechanical arm -- a great asset from SketchFab (I think?) that I modified a bit in Substance.  I think most of us Reallusion creators will recognize the character's coat too  -- that was also given some wear and tear in Substance.  And her hair was done in Maya Xgen (as best I could :)

I initially tried working with the Rokoko mocap suit (Smartsuit v1), but unfortunately I could not get it to work in my space and was getting less than desirable results.  But for this particular animation, I did get a decent working foundation and then cleaned up and modified as best I could in iClone.

The landscape is indeed using some RVT and Ultra Dynamic Sky/Weather is really helping!  The final look, for this demo, is also accentuated by a film look filter I have in Premiere (and now in Resolve) -- it gives me some grain and I do soften the rendered image a bit to take away those Unreal "hard edges," and just to give me the look I feel is right for this piece.

This was all rendered out using a 2080ti on a mid-range system, so I really couldn't render all shots out at full UHD (think I was using 2880x1620 to get as close as possible).  I believe I was using Ray Tracing and GPU lightmass for these shots. Of course, now testing with UE5, Lumen, etc, but definitely need to step up to a better GPU!

https://forum.reallusion.com/uploads/images/1c58245c-6241-44c8-9cc5-aeae.jpg
By Auroratrek - 2 Years Ago
This looks fantastic! Great job! I keep seeing such great stuff in Unreal, but haven't really had enough time to really stop and explore it, but I think I'm gonna have to!
By toystorylab - 2 Years Ago
Yo, nice...